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Diablo 3 to permanently remove its auction houses in March 2014

arstechnica.com

21–30 of 145 posts

Re: Diablo 3 to permanently remove its auction houses in March 2014

#21
post #6
post #5

This is a good and smart move, but it's only one step towards fixing the nature of the game.

I'm curious as someone who has never played the game: What else do they need to fix? I've only heard complaints about the auction house

Also, the gear progression is very linear. On every gear slot you are looking for the same affixes.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#22

All this will do is make users use external auction houses. As long as they keep in-game trading of rare and legendary items, people will just take it to eBay or some other site, and then arrange the swap in-game. It makes it less instant gratification, but won't stop the buying of items.

Which is fine, IMO. Removing the AH as a crux of gameplay design is the important thing here. Trade isn't inherently bad, but building the entire game around trade (and more specifically, trying to build the game around incentivizing people to trade through your system for real currency of which you get a cut) is a really crappy thing to do to a loot grinder.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#23
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

The lesson, applicable to games, startups, governance, and indeed systems engineering in general, is that systems react. You can not look at an existing system, then say "Ah, this system is doing X, so I shall do Y which will cause the result Z, and nothing else." In this case, you can't look at the D2 community, and say, "Ah ha, I shall inject this system for extracting money, and therefore it shall be exactly like the original situation except I shall be making money." The system reacts.

This is truly one of the gaping holes in human cognition, this idea that a single participant in a larger system can make a change and then model the results of that change without accounting for the reactions of all the other actors. Especially when the participant in question is by far the largest participant.

I actually disagree that the root problem is that they put "profit over gameplay". The root problem is that they made changes designed to create profit, but failed to correctly understand how the rest of the system would react. There probably is a way to "monetize" the Diablo community more successfully, but whatever that way is it's going to be something more subtle than the Auction House was.

I'd suggest looking at how Valve has monetized the hell out of Team Fortress 2 if you're trying to find a positive example. It's mind boggling what they've pulled off there, and observe that, like I said, it's a great deal more subtle than "let's just put up some payment gates!!1!". MMORPGs also provide a variety of interesting compare & contrasts, especially with the recent successes of the free-to-play models to compare to the WoW subscription/expansion model.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#24

All this will do is make users use external auction houses. As long as they keep in-game trading of rare and legendary items, people will just take it to eBay or some other site, and then arrange the swap in-game. It makes it less instant gratification, but won't stop the buying of items.

I don't think they really feel the need to completely stop the buying of good items. They just want to decrease their availability so that most players can experience the fun of finding items themselves.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#27
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

I unsubscribed myself from all Blizzard game After the D3 fiasco. Blizzard is no longer the same company it once was. There are so many issues but I think it ultimately boil down to treating their customers as drug addicts rather than intelligent human beings. The worst offenders being dumb down game mechanics to cater to the lowest common denominator, WoW daily quests, always online DRM and of course the D3 AH.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#28
Great move. I remember the first time I stopped by the auction house and bought some powerful gems for my level 20 character. I'd been collecting crappy gems planning to upgrade them, but then for a pittance of gold I had suddenly (almost accidentally) twinked my character with gems with huge stat bonuses and no level requirements. I tried to swear off the auction house after that, but the psychological damage was done, and I never played Diablo 3 after the first time I beat normal difficulty. (To be fair, I might just have been in a different stage of my life than when I was a Diablo 2 addict in high school.)

I'm sure this will become a seminal case study for online game design in the future.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#29

Wow, this is a surprising reversal of trends as far as user generated content and micro-transaction based economies go, but the auction house really did change the core mechanics of Diablo 3. As a player I really did kind of like the auction system during the initial grind from level 1 to 60, but when there was no more level progression and the only progression was item progression, it just stopped being fun because…

But the thing is there is still a trading economy in the game. It will still exist, it's now just unofficial. In diablo 2 you traded items by joining chat rooms and spamming your wares or joining message boards. You then traded by arranging a game together and trading in person.

They are just removing the convenience now.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#30
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

"Everything should be made as simple as possible, but not simpler."

D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc).

D3 is the complete antithesis to this design philosophy. Everything was made so simple that there is zero depth. Gameplay is not altered by any acquired items. Your character's strength increases linearly as a value of a few stats. Boring, repetitive, and linear.

The failure of D3 was that it failed to capitalize on what D2 got right, and also failed to invent anything to replace that massive loss.

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