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HelloRun - A WebGL 3D Game

hellorun.helloenjoy.com

91–100 of 111 posts

Re: HelloRun - A WebGL 3D Game

#91

This is really really cool. Am I the only one who wanted to play just because I wanted to hear more of the song? It makes sense that the motivation to play a little more could be tied to how much of the song you hear. Even though I have heard this song before multiple times, the gameplay aspect of song revelation makes it more fun. This got me thinking about how shortsighted are artists, musicians and producers, who…

how shortsighted are artists, musicians and producers, who are not thinking of reaching out to fans through interactive digital experiences

That's nice if you have a good marketing budget but most indie musicians, especially electronic ones, can't easily afford a video, never mind an interactive experience. It is possible and I have some interest in that aspect of things since my approach is heavily sequencer-based, but the more work goes into the music (as opposed to using canned loops) the fewer resources are available for other things.

Re: HelloRun - A WebGL 3D Game

#94

Am I doing something wrong? I'm using Chrome 29.xx and it's telling me my browser doesn't support WebGL.

Apparently WebGL doesn't work on Chrome for certain types of hardware, including Intel Mobile 945 Express, NVIDIA GeForce FX Go5200, certain very old drivers, and a variety of other certain pieces of hardware/software, see http://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists#Ch...

Re: HelloRun - A WebGL 3D Game

#95
post #73
post #67

Earlier quoted context omitted.

Firefox 17 for Linux 64-bit: NS_ERROR_XPC_BAD_CONVERT_JS: Could not convert JavaScript argument arg 0 [nsIDOMCanvasRenderingContext2D.fillStyle] @ http://hellorun.helloenjoy.com/js/hellorun.min.js:4 Update: I pass all the WebGL compliance tests at https://www.khronos.org/registry/webgl/sdk/tests/webgl-confo... .

You might want to check your update button. The current version is Firefox 23.0.1.

I don't have root on this system, and installing Firefox without root is such a pain I haven't gotten around to it.

Re: HelloRun - A WebGL 3D Game

#96

Earlier quoted context omitted.

I agree—this game is really frustrating because it's difficult to see the barriers. Challenging games are often frustrating, don't disagree with you there - but this particular flavor of challenge isn't really fun. I'd prefer "it came too fast" or "it was moving and hit me" to "the wall looked just like the opening." I definitely got better after my first few plays at discerning the walls from the openings, but it to…

Just chiming in to agree with this. Games that are difficult because of their UI usually aren't very fun. Also, it seems important for the game to quantize input. I.e. right now you can occupy a continuous height anywhere from "0.0 to 1.0", but it would be much more fun if the game would automatically snap your height to either "bottom, middle, or top." It's quite frustrating to lose because you just barely clip a ga…

Try using arrow keys, it does exactly that.

Re: HelloRun - A WebGL 3D Game

#97
post #71
post #58

On Firefox, fails with [15:54:39.366] TypeError: k is null @ http://hellorun.helloenjoy.com/js/three.min.js:412 [15:54:39.366] "Error creating WebGL context." [15:54:39.368] TypeError: this.view is undefined @ http://hellorun.helloenjoy.com/js/hellorun.min.js:1 On Chrome, I see some rendered triangles, but just wireframe, and the game does not seem to work.

Works prefectly (Firefox 23.0.1 64 bit / Debian testing amd64). What does Firefox say about your video driver in about:support?

Works perfectly for Firefox 22.0 / Ubuntu amd64 too.

Re: HelloRun - A WebGL 3D Game

#98
post #72
post #20

Hey I saw this at the Mozilla HTML5 Game Dev meetup, were you the silent guy running the demo? Awesome work anyway :)

did they get into how unity was used in their pipeline?

No thats the thing - they said absolutely nothing about it. It was just like, heres a game displays some gameplay ok moving on ;p

Re: HelloRun - A WebGL 3D Game

#100
post #40

Earlier quoted context omitted.

Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.

I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.

I hated playing that too, even though it was not quite as hard.
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