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HelloRun - A WebGL 3D Game

hellorun.helloenjoy.com

11–20 of 111 posts

Re: HelloRun - A WebGL 3D Game

#12
Excellent work here. I've been waiting to see more HTML5 games, and I can't wait for the first real AAA game to come out with HTML5 support. While this one isn't a full-length game, it's still smooth and polished, and I'm excited to see what happens next in HTML5 gaming.

Re: HelloRun - A WebGL 3D Game

#13
The movement isn't sensitive enough. You shouldn't have to lift the mouse at all when playing computer games with bounded motion like this; this game requires me to lift the mouse 3-4 times just to go from the lowest barrier to the highest.

It's not my sensitivity since I can traverse all 1080 pixels in less than a single vertical swipe of my mouse. Is anyone else having the same problem?

Re: HelloRun - A WebGL 3D Game

#14
post #9

THREE.WebGLRenderer 58 three.min.js (line 408) Error creating WebGL context. In the console on FF 25 (Linux), no visible error message. WebGL usually works great. Maybe some missing extension?

Same in FF nightly 26.0a1:

  "HelloRun
  ________
  "
  "THREE.WebGLRenderer" "58"
  "Error creating WebGL context."
In three.min.js:412. A strange game. The only winning move is not to play. (Other webGL pages work just fine.)

Re: HelloRun - A WebGL 3D Game

#16
post #4

Cool… the fog color matching the gate color often makes it difficult to discern which section is the opening.

It's supposed to be challenging. You will learn to discern.

I agree—this game is really frustrating because it's difficult to see the barriers. Challenging games are often frustrating, don't disagree with you there - but this particular flavor of challenge isn't really fun. I'd prefer "it came too fast" or "it was moving and hit me" to "the wall looked just like the opening." I definitely got better after my first few plays at discerning the walls from the openings, but it took me a few tries to even realize that that's why I was dying. I imagine many people will give up before I did.

Re: HelloRun - A WebGL 3D Game

#17
Amazing! I really enjoyed the game, and I have a tip, maybe to be possible continue the game round even if you failed to pass through the gates, but reseting the score and speed, this way will be possible to continue listening this incredible music! =)

Re: HelloRun - A WebGL 3D Game

#18
post #9

THREE.WebGLRenderer 58 three.min.js (line 408) Error creating WebGL context. In the console on FF 25 (Linux), no visible error message. WebGL usually works great. Maybe some missing extension?

Same in FF nightly 26.0a1: "HelloRun ________ " "THREE.WebGLRenderer" "58" "Error creating WebGL context." In three.min.js:412. A strange game. The only winning move is not to play. (Other webGL pages work just fine.)

Hello Joshua.

Re: HelloRun - A WebGL 3D Game

#19

Earlier quoted context omitted.

It's supposed to be challenging. You will learn to discern.

I agree—this game is really frustrating because it's difficult to see the barriers. Challenging games are often frustrating, don't disagree with you there - but this particular flavor of challenge isn't really fun. I'd prefer "it came too fast" or "it was moving and hit me" to "the wall looked just like the opening." I definitely got better after my first few plays at discerning the walls from the openings, but it to…

Just chiming in to agree with this. Games that are difficult because of their UI usually aren't very fun.

Also, it seems important for the game to quantize input. I.e. right now you can occupy a continuous height anywhere from "0.0 to 1.0", but it would be much more fun if the game would automatically snap your height to either "bottom, middle, or top." It's quite frustrating to lose because you just barely clip a gate.

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