Great stuff!
HelloRun - A WebGL 3D Game
11–20 of 111 posts
Re: HelloRun - A WebGL 3D Game
#12Re: HelloRun - A WebGL 3D Game
#13It's not my sensitivity since I can traverse all 1080 pixels in less than a single vertical swipe of my mouse. Is anyone else having the same problem?
Re: HelloRun - A WebGL 3D Game
#14THREE.WebGLRenderer 58 three.min.js (line 408) Error creating WebGL context. In the console on FF 25 (Linux), no visible error message. WebGL usually works great. Maybe some missing extension?
"HelloRun
________
"
"THREE.WebGLRenderer" "58"
"Error creating WebGL context."
In three.min.js:412. A strange game. The only winning move is not to play. (Other webGL pages work just fine.)Re: HelloRun - A WebGL 3D Game
#15Re: HelloRun - A WebGL 3D Game
#16Cool… the fog color matching the gate color often makes it difficult to discern which section is the opening.
It's supposed to be challenging. You will learn to discern.
Re: HelloRun - A WebGL 3D Game
#17Re: HelloRun - A WebGL 3D Game
#18THREE.WebGLRenderer 58 three.min.js (line 408) Error creating WebGL context. In the console on FF 25 (Linux), no visible error message. WebGL usually works great. Maybe some missing extension?
Same in FF nightly 26.0a1: "HelloRun ________ " "THREE.WebGLRenderer" "58" "Error creating WebGL context." In three.min.js:412. A strange game. The only winning move is not to play. (Other webGL pages work just fine.)
Re: HelloRun - A WebGL 3D Game
#19Earlier quoted context omitted.
It's supposed to be challenging. You will learn to discern.
I agree—this game is really frustrating because it's difficult to see the barriers. Challenging games are often frustrating, don't disagree with you there - but this particular flavor of challenge isn't really fun. I'd prefer "it came too fast" or "it was moving and hit me" to "the wall looked just like the opening." I definitely got better after my first few plays at discerning the walls from the openings, but it to…
Also, it seems important for the game to quantize input. I.e. right now you can occupy a continuous height anywhere from "0.0 to 1.0", but it would be much more fun if the game would automatically snap your height to either "bottom, middle, or top." It's quite frustrating to lose because you just barely clip a gate.
Re: HelloRun - A WebGL 3D Game
#20Awesome work anyway :)