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Discovering Sketch

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31–40 of 61 posts

Re: Discovering Sketch

#31
I discovered Sketch about a year ago, and I should say it keeps getting better comparing to Illustrator. There are still some operations I can't do in Sketch, but it is the fastest and the lightest app to design UI such as http://dribbble.com/shots/1111784-iOS-7-icons-redesign/attac.... It took me few hours to redesign a whole iOS7 icon set in Sketch. Last months I use Illustrator to convert files to SVG to work on them in Sketch. The sad thing is that it works on Mac only and is not adopted by the designer community yet.

Re: Discovering Sketch

#33

Sketch literally gave me the push I needed to go from a non-designing developer to a halfway decent designer. It's really that good. The major negative right now is performance. I used Sketch to design a full iOS app with 7 or 8 screens on a fast mbp and things were seriously crawling. I had to break up separate screens into separate sketch files and even then it was laggy. Sketch team, your product is amazing, but p…

Agreed. Seriously picking up UI design in a post-Sketch world is basically the same as picking up web programming in a post-J2EE world. You dodged a bullet.

(I am pretty proficient in Photoshop, but never had to design a photorealistic mobile UI in it. What a nightmare.)

Re: Discovering Sketch

#34
post #25
post #8

Earlier quoted context omitted.

I love Sketch, but I don't like Fireworks. I find Fireworks awkward and clunky.

yeah, the UI is not sexy. But the feature set that is being boasted in the article is THE SAME from firewoks around 1999. It was the only place i could get some vector work and still be pixel perfect. Last used photoshop in 2006 and it wasn't even close. ...sadly gimp tries too hard to be a photoshop clone even copying the lame export dialog instead of save as...

Sketch has much better support for layer and stroke styles than Fireworks did, particularly older versions of Fireworks. For example, you can apply multiple gradient layer styles to both the stroke and the fill of a rectangle in Sketch, with alpha. In Fireworks, you often had to make two or three rectangles to get the appropriate effect of a photorealistic button.

Re: Discovering Sketch

#35
I still use DrawIt from BohemianCoding (the same company / people) and it's really good for smallish UI work. The CoreImage based text rendering sucks and it leaks memory like anything but it's a nice piece of software. I hope sketch has all of what they created in DrawIt and more. Good luck!

Re: Discovering Sketch

#37
I tried it a few weeks ago and after working for about 2 hours on something I realized that Sketch doesn't have any support for color management (switching color profiles etc.). This is a showstopper for me.

Re: Discovering Sketch

#38
Usable smart guides as a feature have been in the shitty freeware vector tools I used 7 years ago. I don't quite understand why the author is wetting his pants because of them, but maybe the Apple ecosystem has been so far behind that this is somehow new and cool.

Re: Discovering Sketch

#39
post #38

Usable smart guides as a feature have been in the shitty freeware vector tools I used 7 years ago. I don't quite understand why the author is wetting his pants because of them, but maybe the Apple ecosystem has been so far behind that this is somehow new and cool.

There's no competent vector-art software for the Mac, and sadly Sketch doesn't change that.

Test one: Is there a proper selection mode? No. There's no way to set this application to select only objects that are entirely contained inside the selection rectangle, and that makes it essentially unusable. This pretty much kills it for even relatively simple drawings. It's as if nobody tests this stuff.

Look at this: http://www.flickr.com/photos/forensicpics/1800773495/in/set-...

Re: Discovering Sketch

#40
post #29
post #12

Earlier quoted context omitted.

Actually not much like Fireworks at all, either UI-wise or functionality wise. It's like your basic vector editor -- most of the look and work the same. Fireworks, besides the ugly Macromedia/Adobe GUI, was a hybrid Vector/Bitmap editor.

I never understood why hybrid vector/bitmap editors didn't gain more acceptance: it seems a natural way to work. This one-or-the-other mentality may suit developers of the software, but it's not natural for users. I like to be able to go back and edit my shapes, yet change the contents in ways that only a bitmap editor would be able to. Storing a history of the transformations I did and re-applying when I'd resized/c…

I notice this about Photoshop users myself but I also notice the more time you spend using it, the biggest efficiency gains you make to your workflow come from using vector shapes and non-destructive editing (various types of masks, adjustment layer, layers with blending options). There are a few things where destruction is required but often I stash an old copy of the layer unless I'm dead set on the new version, but this can be rare. You also learn as time goes on how annoying a PSD with rasterised elements that didn't need to be rasterised are!
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