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Discovering Sketch

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Re: Discovering Sketch

#2
Sketch is absolutely amazing. I moved from Illustrator to Sketch last year, as I was getting frustrated with cruft Adobe were adding, and things they weren't fixing. It took a little longer for me to get used to Sketch at around 3 months of casual use, but I find it much faster, simpler, and easier to use than Illustrator.

Re: Discovering Sketch

#3
Sketch is on it's way to being what Illustrator should be. It's still a little buggy at times, for instance, you can't export things at high resolution and the workaround, resizing a group of objects, rarely works correctly.

Re: Discovering Sketch

#4
post #3

Sketch is on it's way to being what Illustrator should be. It's still a little buggy at times, for instance, you can't export things at high resolution and the workaround, resizing a group of objects, rarely works correctly.

Yep, there are lots of bugs, but they release fixes for them and its always been getting better.

I've completely ditched the entire Adobe Suite for Sketch and Pixelmator.

Re: Discovering Sketch

#5

Sketch is absolutely amazing. I moved from Illustrator to Sketch last year, as I was getting frustrated with cruft Adobe were adding, and things they weren't fixing. It took a little longer for me to get used to Sketch at around 3 months of casual use, but I find it much faster, simpler, and easier to use than Illustrator.

With Adobe now forcing a subscription to their Creative Cloud service for future updates, I'd expect programs like Sketch to become more and more attractive as well.

Re: Discovering Sketch

#6
This looks very much like Fireworks. The author mentioned that he won't discuss it since Adobe discontinued it, but the resemblance is uncanny. I never understood why Fireworks wasn't more widely used/praised; I found it to be absolutely perfect for designing web graphics.

Re: Discovering Sketch

#7
Sketch is better than anything else on the market simply because it's actually made for user interface design. Everything else that's existed for years was made for image processing.

Get Sketch. Seriously.

Re: Discovering Sketch

#8

This looks very much like Fireworks. The author mentioned that he won't discuss it since Adobe discontinued it, but the resemblance is uncanny. I never understood why Fireworks wasn't more widely used/praised; I found it to be absolutely perfect for designing web graphics.

I love Sketch, but I don't like Fireworks. I find Fireworks awkward and clunky.

Re: Discovering Sketch

#9
My design workflow has moved from Illustrator for design structure and Photoshop for high-fidelity design, to strictly Sketch from conception all the way to exporting assets, with the rare Photoshop for some assets (like to-the-pixel ones).

It's totally changed my design process, and it's made me wonder why there wasn't a really good app that was built from the ground up for UI design before—and why we have been 'hacking' Illustrator and Photoshop to do UI design. Vector objects on a pixel grid, @2x exporting, non-destructive properties on items. Still buggy as hell, but despite having to restart it multiple times a day, it's still worth it.

Re: Discovering Sketch

#10
Sketch literally gave me the push I needed to go from a non-designing developer to a halfway decent designer. It's really that good.

The major negative right now is performance. I used Sketch to design a full iOS app with 7 or 8 screens on a fast mbp and things were seriously crawling. I had to break up separate screens into separate sketch files and even then it was laggy.

Sketch team, your product is amazing, but performance is a big issue. It should imho be your top priority.

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