Discovering Sketch
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Discovering Sketch
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Re: Discovering Sketch
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#4Sketch is on it's way to being what Illustrator should be. It's still a little buggy at times, for instance, you can't export things at high resolution and the workaround, resizing a group of objects, rarely works correctly.
I've completely ditched the entire Adobe Suite for Sketch and Pixelmator.
Re: Discovering Sketch
#5Sketch is absolutely amazing. I moved from Illustrator to Sketch last year, as I was getting frustrated with cruft Adobe were adding, and things they weren't fixing. It took a little longer for me to get used to Sketch at around 3 months of casual use, but I find it much faster, simpler, and easier to use than Illustrator.
Re: Discovering Sketch
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#7Get Sketch. Seriously.
Re: Discovering Sketch
#8This looks very much like Fireworks. The author mentioned that he won't discuss it since Adobe discontinued it, but the resemblance is uncanny. I never understood why Fireworks wasn't more widely used/praised; I found it to be absolutely perfect for designing web graphics.
Re: Discovering Sketch
#9It's totally changed my design process, and it's made me wonder why there wasn't a really good app that was built from the ground up for UI design before—and why we have been 'hacking' Illustrator and Photoshop to do UI design. Vector objects on a pixel grid, @2x exporting, non-destructive properties on items. Still buggy as hell, but despite having to restart it multiple times a day, it's still worth it.
Re: Discovering Sketch
#10The major negative right now is performance. I used Sketch to design a full iOS app with 7 or 8 screens on a fast mbp and things were seriously crawling. I had to break up separate screens into separate sketch files and even then it was laggy.
Sketch team, your product is amazing, but performance is a big issue. It should imho be your top priority.