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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#51
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

There are lots of very simple toys that are popular on the App Store. (Of course, it's hard to tell which ones will make money ahead of time.)

Re: Tearable Cloth Simulation in JavaScript

#52
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

I've played with an app called Koi Pond for ages. Its just poking fish and feeding them, but it is still engaging. I would play with a textured cloth. I would pay for an app that let me play with a textured cloth.

Re: Tearable Cloth Simulation in JavaScript

#53

This is awesome. I don't know what's more satisfying: actually tearing the cloth to pieces, or the fact that my 2009 13" macbook pro can run it smoothly without stressing the CPU.

It seems to be smooth on my Nexus 4, but interactions do not work so I'm not quite sure.

Re: Tearable Cloth Simulation in JavaScript

#57
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

"It's engaging for about 2 seconds"

In other words, it clearly surpasses the vast majority of games in the app store.

Re: Tearable Cloth Simulation in JavaScript

#59
post #57

Earlier quoted context omitted.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

"It's engaging for about 2 seconds" In other words, it clearly surpasses the vast majority of games in the app store.

If you were able to try "the vast majority of games in the app store" no wonder you couldn't spend more than 2 seconds on each.

Re: Tearable Cloth Simulation in JavaScript

#60
I just wasn't ready for the awesomeness. In 2002, as a graduate student I worked on developing a similar app for Phantom (a desktop haptic device that our research group had bought). It took me a full semester to create a similar haptic simulation (actually, our visuals weren't half as good as the one here). Our goal was to simulate the texture and "feel" of skin, with the aim of one day allowing doctors to operate patients remotely. When I first came across haptic devices, I (wrongly) said to myself - 'my god! everything will work this way one day'. The promise of combining physics-driven visuals and haptic feedback still remains unfulfilled to this day (except some games, but still to a very limited extend, in my knowledge). Thanks for putting this out there. It was fun to revisit my graduate school memories!
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