Can anyone speak to what's going on in these algorithms? I'm interested in the physics/math behind them. For example, how much about partial differential equations do I need to know to understand them?
Tearable Cloth Simulation in JavaScript
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Re: Tearable Cloth Simulation in JavaScript
#32Can anyone speak to what's going on in these algorithms? I'm interested in the physics/math behind them. For example, how much about partial differential equations do I need to know to understand them?
I've used similar algorithms in a graph layout library of mine: http://getspringy.com/
Re: Tearable Cloth Simulation in JavaScript
#33Re: Tearable Cloth Simulation in JavaScript
#34Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.
I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things, and your average game player will rip the cloth and move back to Angry Birds.
I agree it's really cool, and I Facebooked this, but a cool animation a game does not make.
Re: Tearable Cloth Simulation in JavaScript
#35Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.
No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…
Re: Tearable Cloth Simulation in JavaScript
#36Re: Tearable Cloth Simulation in JavaScript
#37Re: Tearable Cloth Simulation in JavaScript
#38Re: Tearable Cloth Simulation in JavaScript
#39Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.
Re: Tearable Cloth Simulation in JavaScript
#40This is awesome. I don't know what's more satisfying: actually tearing the cloth to pieces, or the fact that my 2009 13" macbook pro can run it smoothly without stressing the CPU.
Lucky you. It maxes out the CPU on an early 2008 (2.4 GHz w/ x3100) MacBook. I guess an actual GPU makes all the difference.
Running userland applications:
FreeBSD 9.x
Chromium
2 terminals (urxvtc)
top
tshark
DWM + dmenu
Seems like it was worth the $99.