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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#41
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

I disagree too, and it seems by the many comments that say how satisfying this is, that others find this fun. Obviously it would need a little more to make it a game, but just like Osmos which is simple physics and a simple concept (absorb smaller things) it can b very satisfying and successful. I think you're over thinking the game buying public. Many games have been little more than a concept like this.

Re: Tearable Cloth Simulation in JavaScript

#47
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

"game" != "toy"

https://www.google.com/search?q=bubble%20wrap%20app%20store&...

Re: Tearable Cloth Simulation in JavaScript

#48
post #38

Very cool physics simulation. I think it needs a little damping though; if I cut all the cloth off I end up with a creepy wiggling pile of cloth at the bottom. (To reproduce: slowly cut across the top of the cloth so it all falls into one pile.)

The threads move far too fast in general, to be any physical substance.

Needs a bit of parameter tuning.

Re: Tearable Cloth Simulation in JavaScript

#50
post #16

This is better than popping bubblewrap paper. Amazing job.

Especially since more cloth is only a refresh away, whereas bubble wrap.... well, you only get so much of it at a time.

flash, but here you go: http://www.virtual-bubblewrap.com/bubble-wrap.swf
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