Earlier quoted context omitted.
>> The real problem however is not that they are immature when they get in, but that too often they get out once they reach maturity, > This is pretty spot-on. I've studiously avoided working for EA (they almost had me once, but I said no when they pulled a bait-and-switch on the project that convinced me to interview to begin with), but I've been in the industry for 20+ years, mostly working for smaller companies or…
> I've studiously avoided working for EA For what it's worth, I found work-life balance increased steadily during my tenure at EA. The whole ea_spouse thing brought a lot of attention to problems. It still wasn't great, but it was better than when I started. When I left EA, I was working 40 hours a week reliably. This was in large part, though, because that was a high priority for me and I moved off game teams and on…
My last gig had me working 30-35 hours a week reliably. And I made way more than EA was offering.
>This was in large part, though, because that was a high priority for me and I moved off game teams and onto shared tech stuff because it was less high-pressure, even though that wasn't ideal for my career.
The one time I worked for a big company (well, a studio owned by Activision -- the studio itself wasn't that big) I did tools as well, similarly to avoid working in the critical path of a game Gold Master release.
That was the worst fit for me of any job I've ever had. Not because it was tools, but for more complex reasons...mostly, I guess, because the tasks they assigned me didn't play to my strengths.