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Chrome World Wide Maze

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Re: Chrome World Wide Maze

#92

Earlier quoted context omitted.

No, it's not a perfect game controller. A convenient one maybe, but not perfect, not even good. It has the same problem that you would encounter if you tried touch typing on an iphone keyboard. It has no physical feedback so you have no idea if you are pressing the correct button (or any button at all) on the phone screen unless you are actually looking at it. Which means you won't be able to look at the TV screen at…

Don't you think the reality is some middle ground? It's a perfect game controller for some games .

Yeah, you're right. I was thinking in terms of a traditional console game controller. A phone has other features that could be used like speakers, microphone, accelerometer, etc. As a motion device it would be great, definitely.

Re: Chrome World Wide Maze

#93
post #88
post #79

Earlier quoted context omitted.

It's an "experiment", which means it could be using some of the latest and cutting edge HTML5 specs. Chrome happens to be very good at supporting the latest specs. It's significantly more ahead than Firefox, and it's way, way, way ahead even than the latest version of IE. So if an "experiment" meant to use the latest technologies happens to "only work in Chrome", don't blame Chrome for implementing the specs much fas…

> It's an "experiment", which means it could be using some of the latest and cutting edge HTML5 specs. That's fair. > Chrome happens to be very good at supporting the latest specs. It's significantly more ahead than Firefox, and it's way, way, way ahead even than the latest version of IE. That's not accurate. Chrome is ahead in some areas, but behind in others. But the bigger point is that the site says > "We're sorr…

>Chrome is ahead in some areas, but behind in others.

Correct, but as a whole, it's significantly more ahead than Firefox, and it's way, way, way ahead than even the latest version of IE. What you said doesn't contradict that point.

Re: Chrome World Wide Maze

#94
post #88

Earlier quoted context omitted.

> It's an "experiment", which means it could be using some of the latest and cutting edge HTML5 specs. That's fair. > Chrome happens to be very good at supporting the latest specs. It's significantly more ahead than Firefox, and it's way, way, way ahead even than the latest version of IE. That's not accurate. Chrome is ahead in some areas, but behind in others. But the bigger point is that the site says > "We're sorr…

>Chrome is ahead in some areas, but behind in others. Correct, but as a whole, it's significantly more ahead than Firefox, and it's way, way, way ahead than even the latest version of IE. What you said doesn't contradict that point.

I don't agree that it is "significantly more ahead than Firefox" - can you back that up? There is a long list of features that each of those browsers has, that the other does not.

As for IE, I don't run Windows, so I know less about it.

Re: Chrome World Wide Maze

#95
post #94

Earlier quoted context omitted.

>Chrome is ahead in some areas, but behind in others. Correct, but as a whole, it's significantly more ahead than Firefox, and it's way, way, way ahead than even the latest version of IE. What you said doesn't contradict that point.

I don't agree that it is "significantly more ahead than Firefox" - can you back that up? There is a long list of features that each of those browsers has, that the other does not. As for IE, I don't run Windows, so I know less about it.

Chrome 463, Firefox 393 that's a fairly large gap IMO.

http://html5test.com/results/desktop.html

Re: Chrome World Wide Maze

#96

The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing one good implementation of yet: * HTML5 accelerometer support * Sync between mobile/desktop using websockets * Web page slicing based (by the look of it) on DOM and image processing …and of course this is in a nice responsive WebGL-rendered package, which people are getting more used to thanks to the…

The reason I am impressed is the game is playable even though the control loop runs through a telephone company, Google's servers in god-knows-where, and back to my PC.

Re: Chrome World Wide Maze

#97
post #95
post #94

Earlier quoted context omitted.

I don't agree that it is "significantly more ahead than Firefox" - can you back that up? There is a long list of features that each of those browsers has, that the other does not. As for IE, I don't run Windows, so I know less about it.

Chrome 463, Firefox 393 that's a fairly large gap IMO. http://html5test.com/results/desktop.html

The numbers there are highly arbitrary - some things have large subcategories and so a big final number, while huge features like WebGL have few subcategories and a small final number. The numbers there are just an arbitrary decision by, AFAICT, one person.

Edit: Also, that does not include JS features at all. The modern web isn't just HTML ;)

Re: Chrome World Wide Maze

#98
post #2

I think this is the first time I've been genuinely impressed with a Chrome Experiment. They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games lik…

YOu need to take a second to think about what Google is doing here. Again, Google is being clever about getting data from you. Take a moment and ask yourself why they're doing this...

Google want to connect your browser information with your phone information. And they're doing a good job.

Re: Chrome World Wide Maze

#100
post #94

Earlier quoted context omitted.

>Chrome is ahead in some areas, but behind in others. Correct, but as a whole, it's significantly more ahead than Firefox, and it's way, way, way ahead than even the latest version of IE. What you said doesn't contradict that point.

I don't agree that it is "significantly more ahead than Firefox" - can you back that up? There is a long list of features that each of those browsers has, that the other does not. As for IE, I don't run Windows, so I know less about it.

Firefox:

* No CSS shaders

* CSS 3D is still very buggy (http://acko.net/#force3d) despite the support being over a year old now. Also renders without anti-aliasing, which makes it really ugly.

* Both Firebug and the built-in inspector seriously lack compared to Chrome's dev tools which has a per-frame timeline, profiler, etc. Instead they added the rather pointless 3D tilt view of the DOM which doesn't show you the actual DOM layers (unlike this 5 minute CSS 3D hack: http://www.youtube.com/watch?v=2-oQj9Y9I6I) and hence is just a misleading gimmick.

* No in-browser code editing/saving

* No Web Audio API

* No desktop notifications

* No MP3, no AAC, no H.264 support (on OSX anyway), the three most common audio and video codecs.

* No date/time picker, no color picker, no number range field

Yeah, I know there are reasons behind this, but still, the picture is heavily skewed in Chrome's favor

As for IE... CSS 3D support is incomplete (no nesting), its dev tools are pretty crap, and they seem to be actively ignoring standards like WebGL and pushing their own spec for WebRTC.

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