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Chrome World Wide Maze

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81–90 of 124 posts

Re: Chrome World Wide Maze

#81
post #29

Earlier quoted context omitted.

Yes, that's what I've been dreaming of ever since I first saw a smartphone. I'm very surprised it isn't as obvious to other people how cool it would be. The smartphone is the perfect game controller. For example a strategy game played on a TV together with friends where each phone is not only used for controls but also showing (private) game data and more!

No, it's not a perfect game controller. A convenient one maybe, but not perfect, not even good. It has the same problem that you would encounter if you tried touch typing on an iphone keyboard. It has no physical feedback so you have no idea if you are pressing the correct button (or any button at all) on the phone screen unless you are actually looking at it. Which means you won't be able to look at the TV screen at…

I feel for what you mean here.

Personally I hate the PS3 controller as it's too small, I much prefer the xBox 360 controller and especially if it has the keyboard attached to it.

Also, on the iPhone I dislike 99% of the games that use a virtual joystick on the screen, I just can't get on with them.

But for touch interface games, what the parent post says is a joy I look forward to experiencing: A game with discreet information on the hand-held device.

A touch screen certainly isn't for 60fps twitch-gaming in my opinion.

Re: Chrome World Wide Maze

#82
The first thing that showed up when I visited this page (in Chrome, no less):

"This page is in Spanish; would you like to translate it?"

Other than that, it seems to be just stuck on the loading screen.

Re: Chrome World Wide Maze

#85
post #2

I think this is the first time I've been genuinely impressed with a Chrome Experiment. They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games lik…

This one is pretty neat too. http://stripenight.com/racer/ i'm sure it has been posted on HN before

Re: Chrome World Wide Maze

#86
Does anyone know if the websocket connection goes through the internet, or if there's anyway it can shortloop to using LAN if both devices are on the same network?

I got disconnected twice within 1 minute, so I'm guessing the former... That, and I suppose unless you literally give it the internal IP of a device, it can't really make any assumptions (i.e. it's meant to work over internet too).

Re: Chrome World Wide Maze

#87

Earlier quoted context omitted.

> It's been done already This is kinda different in that the mobile device doesn't need a custom app on it to act as the controller (as in your Brass Monkey example), but can act as the controller directly within the browser. No extra installations, just hit up the website and go.

Hey guys, I'm the CTO at Brass Monkey. We definitely experimented with this approach of using a webpage and websockets to communicate, it is nice that it doesn't require installing an app but it communicates via relaying messages out to the internet and back and so generally has latency in the 100ms+ ( http://www.youtube.com/watch?v=NE8-TntjYB4 With Brass Monkey we decided to instead make a single master controller a…

[deleted]

Re: Chrome World Wide Maze

#88
post #79
post #73

Works on Chrome only. Reminds me of the good old "Best Viewed in Internet Explorer (click here to download)" days.

It's an "experiment", which means it could be using some of the latest and cutting edge HTML5 specs. Chrome happens to be very good at supporting the latest specs. It's significantly more ahead than Firefox, and it's way, way, way ahead even than the latest version of IE. So if an "experiment" meant to use the latest technologies happens to "only work in Chrome", don't blame Chrome for implementing the specs much fas…

> It's an "experiment", which means it could be using some of the latest and cutting edge HTML5 specs.

That's fair.

> Chrome happens to be very good at supporting the latest specs. It's significantly more ahead than Firefox, and it's way, way, way ahead even than the latest version of IE.

That's not accurate. Chrome is ahead in some areas, but behind in others.

But the bigger point is that the site says

> "We're sorry, but World Wide Maze is an experiment that was designed with the browser Google Chrome in mind."

If it said "with modern HTML5 in mind", that would be fine. But it says it was designed for Chrome, not for standards.

Re: Chrome World Wide Maze

#90
post #43

Earlier quoted context omitted.

No, it's not a perfect game controller. A convenient one maybe, but not perfect, not even good. It has the same problem that you would encounter if you tried touch typing on an iphone keyboard. It has no physical feedback so you have no idea if you are pressing the correct button (or any button at all) on the phone screen unless you are actually looking at it. Which means you won't be able to look at the TV screen at…

So you think it would suck or what?

I think it would suck compared to a traditional game controller, if it were to be used as a traditional game controller. As say, a motion device, it could probably work just as well as any other controller.

But there are of course ways to improve the experience.

For example, you could show the visual feedback on the TV itself, so you can see where you are touching relative to the display. Similar to how the Kinect shows where it thinks your hands are.

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