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Chrome World Wide Maze

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Re: Chrome World Wide Maze

#21

The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing one good implementation of yet: * HTML5 accelerometer support * Sync between mobile/desktop using websockets * Web page slicing based (by the look of it) on DOM and image processing …and of course this is in a nice responsive WebGL-rendered package, which people are getting more used to thanks to the…

It also uses

* Battery

Lot's of it on my iPhone. But it's worth it :-)

Re: Chrome World Wide Maze

#29
post #2

I think this is the first time I've been genuinely impressed with a Chrome Experiment. They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games lik…

Yes, that's what I've been dreaming of ever since I first saw a smartphone. I'm very surprised it isn't as obvious to other people how cool it would be. The smartphone is the perfect game controller.

For example a strategy game played on a TV together with friends where each phone is not only used for controls but also showing (private) game data and more!

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