Earlier quoted context omitted.
McDonald's food is not even that unhealthy. I just tried a Burger King burger the other day and it's terrible. I think it's like 2000 calories in a single burger or something.
> I think it's like 2000 calories in a single burger that would be pretty cool, you can just get your entire day's calories from one burger
Nvidia announces native GPU programming in Rust
121–130 of 334 posts
Re: Nvidia announces native GPU programming in Rust
#122I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both. The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, e…
Re: Nvidia announces native GPU programming in Rust
#123> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
> even Nvidia Why "even Nvidia"? They are fully behind using AI for basically everything. What's next? "Damn, even McDonald's is putting out unhealthy food"
Re: Nvidia announces native GPU programming in Rust
#124> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
Re: Nvidia announces native GPU programming in Rust
#125Earlier quoted context omitted.
Anthropic _absolutely_ does They are just better at hiding it or configuring Claude. I have several skills that reformat text to remove AI-speak tells.
Prove it.
Re: Nvidia announces native GPU programming in Rust
#126Earlier quoted context omitted.
https://news.ycombinator.com/item?id=49249269 I put the "humanized" output through Pangram and it still comes out as 100% AI generated.
That's about as useful as saying you asked the magical sky fairy.
One trade-off is even some obviously LLM text won't get detected by them, but they work really hard to ensure false positives are rare since a false accusation is much worse for society than someone getting away with LLM meatpuppetry.
Re: Nvidia announces native GPU programming in Rust
#127> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
> even Nvidia Why "even Nvidia"? They are fully behind using AI for basically everything. What's next? "Damn, even McDonald's is putting out unhealthy food"
Re: Nvidia announces native GPU programming in Rust
#128I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both. The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, e…
> Once you have allowed that proprietary cr*p into your C++ codebase People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy. Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice. Developing for…
Yes. And crap. Not in my code bases.
Re: Nvidia announces native GPU programming in Rust
#129Re: Nvidia announces native GPU programming in Rust
#130How does this compare to vectorware? ( https://www.vectorware.com/blog/ )