Earlier quoted context omitted.
Sure, but even Anthropic doesn't appear to use Claude for blog posts. (I don't think anyone should. The prose stinks.)
Anthropic _absolutely_ does They are just better at hiding it or configuring Claude. I have several skills that reformat text to remove AI-speak tells.
Nvidia announces native GPU programming in Rust
51–60 of 300 posts
Re: Nvidia announces native GPU programming in Rust
#52The world is unsafe
Re: Nvidia announces native GPU programming in Rust
#53> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
Re: Nvidia announces native GPU programming in Rust
#54Earlier quoted context omitted.
Anthropic _absolutely_ does They are just better at hiding it or configuring Claude. I have several skills that reformat text to remove AI-speak tells.
Prove it.
I put the "humanized" output through Pangram and it still comes out as 100% AI generated.
Re: Nvidia announces native GPU programming in Rust
#55> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
I get the impression that Nvidia employees don't care too much - I started seeing fully AI-written "documentation" on some of their smaller projects more than a year ago (i.e., before it was even slightly a good idea).
Re: Nvidia announces native GPU programming in Rust
#56> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
Re: Nvidia announces native GPU programming in Rust
#57> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.
Re: Nvidia announces native GPU programming in Rust
#58Earlier quoted context omitted.
I get the impression that Nvidia employees don't care too much - I started seeing fully AI-written "documentation" on some of their smaller projects more than a year ago (i.e., before it was even slightly a good idea).
People never really read documentation before. Agents do read it now, and they seem to understand LLM-written text just fine.
The heck you talking about? How do you think we wrote software for the last 50 years?
Re: Nvidia announces native GPU programming in Rust
#59I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both. The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, e…
> I strongly dislike CUDA. Once you have allowed that proprietary cr*p Genuine question...why not just type "crap"? It's not even that much of a curse, but I've never really understood the point of self-censorship. If you don't want to curse then you could just use a non-curse word.
Re: Nvidia announces native GPU programming in Rust
#60Earlier quoted context omitted.
I get the impression that Nvidia employees don't care too much - I started seeing fully AI-written "documentation" on some of their smaller projects more than a year ago (i.e., before it was even slightly a good idea).
People never really read documentation before. Agents do read it now, and they seem to understand LLM-written text just fine.