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Nvidia announces native GPU programming in Rust

developer.nvidia.com

121–130 of 334 posts

Re: Nvidia announces native GPU programming in Rust

#121
post #85

Earlier quoted context omitted.

McDonald's food is not even that unhealthy. I just tried a Burger King burger the other day and it's terrible. I think it's like 2000 calories in a single burger or something.

> I think it's like 2000 calories in a single burger that would be pretty cool, you can just get your entire day's calories from one burger

I couldn't even finish it man, it was so fucking sloppy. I had to throw away like 40% of it.

Re: Nvidia announces native GPU programming in Rust

#122

I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both. The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, e…

I don't mind CUDA, I do mind that all of the SDKs don't dynamically load the various CUDA shared libraries at runtime.. intertwining itself into your application linking process makes for extreme binary portability inconvenience.

Re: Nvidia announces native GPU programming in Rust

#123
post #6

> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.

> even Nvidia Why "even Nvidia"? They are fully behind using AI for basically everything. What's next? "Damn, even McDonald's is putting out unhealthy food"

Their CEO also has the dubious distinction of claiming we've reached AGI more then once: https://www.theverge.com/ai-artificial-intelligence/985597/j...

Re: Nvidia announces native GPU programming in Rust

#125
post #51

Earlier quoted context omitted.

Anthropic _absolutely_ does They are just better at hiding it or configuring Claude. I have several skills that reformat text to remove AI-speak tells.

Prove it.

I don't feel like either one of you really has a strong claim. "Doesn't appear to" is subjective, and of course it's impossible to prove one way or another.

Re: Nvidia announces native GPU programming in Rust

#126
post #54

Earlier quoted context omitted.

https://news.ycombinator.com/item?id=49249269 I put the "humanized" output through Pangram and it still comes out as 100% AI generated.

That's about as useful as saying you asked the magical sky fairy.

Pangram has an extremely low false positive rate. Even on adversarial examples.

One trade-off is even some obviously LLM text won't get detected by them, but they work really hard to ensure false positives are rare since a false accusation is much worse for society than someone getting away with LLM meatpuppetry.

Re: Nvidia announces native GPU programming in Rust

#127
post #6

> The launch is checked rather than trusted. Damn even Nvidia is putting out fully Claude-written articles.

> even Nvidia Why "even Nvidia"? They are fully behind using AI for basically everything. What's next? "Damn, even McDonald's is putting out unhealthy food"

Is Jensen Huang still all-in on OpenClaw? That moment feels more like a flash in the pan.

Re: Nvidia announces native GPU programming in Rust

#128
post #28

I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both. The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, e…

> Once you have allowed that proprietary cr*p into your C++ codebase People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy. Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice. Developing for…

> Are win32 APIs proprietary?

Yes. And crap. Not in my code bases.

Re: Nvidia announces native GPU programming in Rust

#129
post #97

Earlier quoted context omitted.

Good luck with that. You will have to pry the water from the AI datacenters.

Do you know that's not really a thing or are you just wanting to help spread the propaganda?

... doesn't one of those imply the other?

Re: Nvidia announces native GPU programming in Rust

#130

How does this compare to vectorware? ( https://www.vectorware.com/blog/ )

Towards the end of the post, we (NVIDIA) mention that this work was done in collaboration with Vectorware and others in the Rust community. And we can't wait to build further with the community.
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