Ask HN: What are you working on? (September 2026)
941–950 of 1001 posts
Re: Ask HN: What are you working on? (September 2026)
#942Re: Ask HN: What are you working on? (September 2026)
#943I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…
What would you say its defining features are? What makes it different than Minecraft? Seems like its probably more performant.
Whats the license situation. I see your own license which sounds maximally permissive but written by you. Is that just how it works? I can do whatever I want with that license? It doesnt need to be a “real” license?
Maybe your bonsai logo should come from your voxel engine instead of pixel art?
Idk why but my first thought was somehow that i misunderstood “voxel engine” when i saw the pixel art.
Re: Ask HN: What are you working on? (September 2026)
#944Trying to root several android tablets that so far have not been liberated.
Re: Ask HN: What are you working on? (September 2026)
#945I had claude faithfully rewrite SimTower so I could play it in the browser: https://kvetch.io/conciliatower I wanted to re-play SimTower but found it too difficult to get running through emulation. Instead, I worked for 6 months with Claude Code on a complete rewrite, replicating all the functionality from a Ghidra decompilation of the binary, an AI-generated summary of the original source code and my memory of the g…
There's a hard cap to 127 instances of commercial spaces. 128 onward won't get any visitors. Too many office workers will overwhelm your limited commercial spaces and thus leave the tower for lunch, over-taxing your elevators.
And yes - elevators are hard!
Re: Ask HN: What are you working on? (September 2026)
#946Working on a fork of https://github.com/JoinChang/ghostlock-oneplus Trying to root several android tablets that so far have not been liberated.
Re: Ask HN: What are you working on? (September 2026)
#947Re: Ask HN: What are you working on? (September 2026)
#948Re: Ask HN: What are you working on? (September 2026)
#949I'm working on a real-life social app called Holler ( https://justhollerapp.com ). I'm an introvert and socially anxious, but I do enjoy hanging out with my friends. I just HATE the invitation-and-coordination game. If someone invites me and I don't want to go, I hate having to come up with a socially acceptable excuse. Inviting someone and waiting for them to make a socially acceptable excuse is equally awful to me.…
One piece of feedback: I can’t make sense of the logo. Its a message bubble and … ?
Re: Ask HN: What are you working on? (September 2026)
#950I'm building https://uscodex.org . In a nutshell, the goal is to collect all US federal law in version control, and cross-link any references between different sections. Currently I have the US Code, CFR, ~30 years of public laws and congressional bills and 25 years of executive orders. Actually using raw git repos as the main data store which has worked out great since the US Code changes very little between new rel…
Hoo boy. It's an awesome idea, don't get me wrong - and it's work that should definitely be done. But I've worked professionally in this space and it is wildly complicated. I've never seen how things are done on the federal side, but US states have various modes of "electronic filing" for rules and codes - and there's a ton of complexity. It's the kind of thing that sounds insanely boring on the surface, but there's…
That’s just the regular definition of deep state. The difference is simply that you arent using it as a pejorative.