Ask HN: What are you working on? (September 2026)
931–940 of 1001 posts
Re: Ask HN: What are you working on? (September 2026)
#932Re: Ask HN: What are you working on? (September 2026)
#933Re: Ask HN: What are you working on? (September 2026)
#9341. Constructivist rather than propositional logic, so propositions can be true or false or unknown.
2. Compiler which targets the Linux ABI (in progress). An interpreter exists and acts as an oracle for tests.
3. Built-in row polymorphic effect model.
4. Fine-grained capability and resource-based security.
I aspire for it to have a comprehensive first-party software catalog.
Re: Ask HN: What are you working on? (September 2026)
#935Still plugging away on https://flopper.io Added models and pricing there recently too. Aiming to be a huge place for all GPU data when it comes to mathematical performance. Things like FP8 for AI inference etc. Tempted to make the infrastructure a bit more sound. Aside from that I'm working on https://solarable.org - which is aiming to provider understanding of solar panels before finding an installer and plotholes.a…
Always found the relationship between rental price and purchase price a bit peculiar.
Re: Ask HN: What are you working on? (September 2026)
#936Re: Ask HN: What are you working on? (September 2026)
#937Yaak [1] is a local-first desktop API client (Postman alternative) and I've been building MCP workflows around growth lately. I already have one for product that takes in a bunch of sources (feedback, PRs, my own tasks, etc) and makes it trivial for an agent to guide me through the day's tasks. Now I'm doing the same thing for growth by taking in web/social triggers, web analytics, and other signals to spin up market…
Re: Ask HN: What are you working on? (September 2026)
#938https://github.com/t0rsion/leone Working on my local LLM runtime Leone. It has a CPU path that verifies the CUDA kernels.
(is it for perf reasons because bottleneck becomes verification? Though in that case perhaps it's better to just run a Pytorch reference on the GPUs, which should be good enough. Though, perhaps if you could get this current design to the point where `overlap(CPU, GPU cuda) < GPU cuda + GPU reference` that would be pretty awesome.
Re: Ask HN: What are you working on? (September 2026)
#939I used to love Team Fortress Classic, Counter Strike, Call of Duty, etc. back in the day. I don't play multiplayer anymore being in my mid-fifties with worse reflexes and no desire to be continually one-shotted by 24/7 players. This game is my answer to that and I'm having a blast so far making it and playing it.
It'll launch on Steam when finished, hopefully early 2027.