I've launched this site to help run them from a web UI: https://athanortools.com/, published Rust and Python libs and a CLI application, and integrated them into my mol viewing/editing software Molchanica.
Ask HN: What are you working on? (September 2026)
681–690 of 770 posts
Re: Ask HN: What are you working on? (September 2026)
#682Re: Ask HN: What are you working on? (September 2026)
#683https://curvefit.app it's a weight-training app that helps you train along your "pareto frontier" of weight vs reps. The idea is to train at lower weight-higher rep, medium weight medium reps, and higher weight, lower reps for every movement. I tried to develop my own weight training program following bits and pieces of advice from bodybuilding forums and ended up injuring several tendons in my first year. So I did a…
Gave it a quick go as I'm looking to adopt some sort of fitness app. There's too much text/complexity for my taste. The website could use some images/simplification to get going and then have more details and whatnot later on. It seems that you let the LLM generate the content itself (em dashes, emojis) - Personally I'd be skeptical of a fitness app that has most of its content LLM'izied. On step 3 of the tutorial, i…
The tutorial can't be escaped because it requires a liability waiver checkbox at the end.
Re: Ask HN: What are you working on? (September 2026)
#684https://bongbong.io BongBong tank shooter game. My first game. I wanted to recreate a game that is kind of a mix between old Battle City (NES) and Dyna Blaster, which I used to play as a kid in the 90s. I wanted to have a game where you don't just have retro graphics and beautiful explosions with realistic physics, but I also wanted to capture map building and playing with your friends - locally and online. I'm build…
Ha, love it. I didn't really know the rules, but enjoyed protecting the frog. I played a few games, and each time was protecting the frog. I wished I had a turn trying to kill the frog!
I should clarify that I'm currently spending a lot of time building the engine (tank movement, physics, etc.). After that, I'll introduce more of the storyline, maps, and levels.
The game has 3 modes. "Protect the frog", where you must protect the frog. "Hunt", where you hunt for opponents' frogs and "Destroy", where there is just annihilation.
U can change the mode by switching to "build" and then going to "map". There you can set everything. From tanks to mission to waves, etc etc... The idea is that the switching between build and play is as seamless as possible.
Re: Ask HN: What are you working on? (September 2026)
#685Re: Ask HN: What are you working on? (September 2026)
#686Fluir, a web app that improves Spanish speaking beyond A2 https://getfluir.app I hit a plateau with my learning, having used Duolingo + tutor. It was only until I tried to read a book that I felt like I was making real progress. Highlighting words in Kindle, exporting them to Anki, then feeding back my progress to my tutor was fiddly and not a good use of my time. Also practicing my speaking once a day wasn't enough.…
Neat! I'm working on a similar thing but mine is not as far along, and slightly more focused on what I call "subtitled reading" (interleaving source and target language lines of text). Small UI feedback: the WORD LOOKUP sheet has UI design disease, i.e. imo too much text. I'd drop "WORD LOOKUP" and "CURRENTLY SAVING". Also behind the latter the current word is repeated (it's already the title of the sheet), so I'd dr…
Re: Ask HN: What are you working on? (September 2026)
#687I spent some with reverse-engineering a neural network accelerator (NNA) inside a Chinese WiFi camera SoC: https://github.com/inoop/t41-pluto . I used Claude to reverse-engineer the hardware, and then implement an ONNX compiler and runtime so I can run my own models. Basically I now have a $20 AI smart camera.
Re: Ask HN: What are you working on? (September 2026)
#688Re: Ask HN: What are you working on? (September 2026)
#689Working on my local LLM runtime Leone. It has a CPU path that verifies the CUDA kernels.
Re: Ask HN: What are you working on? (September 2026)
#690So the tradeoff this database makes is it doesn't work at high scale, but it has a lot of features not typically in a database, such as:
- The ability to embed non-turing-complete event source handlers in the database schema
- Categorical type system that makes migrations provably secure
- All schema changes take place through migrations
Example syntax:
Inventory = aggregate(key = sku) {
sku: String
name: String
available: crdt(merge = counter) I64
command Stock(sku: String, name: String, qty: U64) {
sku = input.sku
name = input.name
available += input.qty
}
command Reserve(sku: String, qty: U64) {
available -= input.qty
}
command Release(sku: String, qty: U64) {
available += input.qty
}
}
command SubmitOrder(order_id: String, party_id: String, sku: String, qty: U64, total: U64) {
Order::PlaceOrder(
id = input.order_id
party_id = input.party_id
sku = input.sku
qty = input.qty
total = input.total
) compensate Order::Cancel()
# `sku` is Inventory's key — the step must bind it so the engine can
# resolve which Inventory row the command targets (task-212).
Inventory::Reserve(sku = input.sku, qty = input.qty)
compensate Inventory::Release(sku = input.sku, qty = input.qty)
}