Live data from Hacker News

Ask HN: What are you working on? (September 2026)

news.ycombinator.com

971–980 of 1001 posts

Re: Ask HN: What are you working on? (September 2026)

#974

I'm working on a real-life social app called Holler ( https://justhollerapp.com ). I'm an introvert and socially anxious, but I do enjoy hanging out with my friends. I just HATE the invitation-and-coordination game. If someone invites me and I don't want to go, I hate having to come up with a socially acceptable excuse. Inviting someone and waiting for them to make a socially acceptable excuse is equally awful to me.…

This looks cool. Good luck to you.

One piece of feedback: I can’t make sense of the logo. Its a message bubble and … ?

Re: Ask HN: What are you working on? (September 2026)

#975

I'm building https://uscodex.org . In a nutshell, the goal is to collect all US federal law in version control, and cross-link any references between different sections. Currently I have the US Code, CFR, ~30 years of public laws and congressional bills and 25 years of executive orders. Actually using raw git repos as the main data store which has worked out great since the US Code changes very little between new rel…

Hoo boy. It's an awesome idea, don't get me wrong - and it's work that should definitely be done. But I've worked professionally in this space and it is wildly complicated. I've never seen how things are done on the federal side, but US states have various modes of "electronic filing" for rules and codes - and there's a ton of complexity. It's the kind of thing that sounds insanely boring on the surface, but there's…

>"people who are not elected but who work for the government and are surprisingly important"

That’s just the regular definition of deep state. The difference is simply that you arent using it as a pejorative.

Re: Ask HN: What are you working on? (September 2026)

#976
Working on a DeepSeek V4.x coding harness. Added ability for the llm to set its own reasoning for each response, bi-directional communication between subagents, added a todo sub orchestrator that for each task a subagent does, it passes its issues surfaced to the next subagent that is completing the next task, so that it fixes those issues before beginning its task, better cost effective processing, capping reasoning at 75% to curb overthinking, better cost efficiency management. https://github.com/g023/g023code

Re: Ask HN: What are you working on? (September 2026)

#979
Continuing to work on Kan, an offline Kanban board which operates on plain text files in your repo, so you can just commit the entire board into Git!

I'm finding it really good for agentic work these days as, using the kan CLI, agents do really well with it for tracking work and leveraging the board. I'm using it for all my projects these days.

https://github.com/amterp/kan

Re: Ask HN: What are you working on? (September 2026)

#980

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

Looks cool. What would you say its defining features are? What makes it different than Minecraft? Seems like its probably more performant. Whats the license situation. I see your own license which sounds maximally permissive but written by you. Is that just how it works? I can do whatever I want with that license? It doesnt need to be a “real” license? Maybe your bonsai logo should come from your voxel engine instead…

Hey, thanks for the kind words!

I'd say the defining feature is the editor and terrain generation system. At the moment it's not well documented, but once the big rewrite I've been working on has settled I plan to take some time to make tutorial materials.

As far as the license goes, I chose WTFPL originally because I figured it would dissuade 'real' companies (with legal teams) from using it. I've since thought about changing the license to something permissive that might play nice with legal teams, like MIT. You can do whatever the fuck you want; it says so right in the license ;) I'd actually love it if people used it. My intent now is to keep the engine open source, and build games with it in closed-source repos.

You're right, I should change the logo. It's on the todo list .. it's just a really long list ;)

Post reply on HN