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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

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Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#72

4chan's /v/ has been slamming Blizzard pretty hard. It is interesting to see but not at all surprising. The current roster of Blizzard leadership is chasing something that alienates their core fanbase (as opposed to core audience), whatever is left of them. For me, two things: 1) Going to Diablo 5 without even having Diablo in Diablo 4 is strange. I don't know the reasoning behind this. I'm assuming the recent acquis…

> Warhammer grew massively and now has a presence across many game genres (and table top of course) StarCraft now also has its own figurine tabletop game. No idea what it's worth though: https://starcraft-tmg.com/

I saw them in store a couple of weeks ago. I was taken aback as well since I do not read gaming news anymore and had no idea they expanded into this. They look like a cheap imitation of WH40K which I just found baffling. Do they not know who their competitors are? Who is their target audience?

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#74
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Blizzard being a generally terrible developer aside, I don’t think you’re right about this. RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends. You also can’t play RTS games on consoles. A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story wou…

> You also can’t play RTS games on consoles.

You can, see StarCraft 64.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#75
post #74

Earlier quoted context omitted.

Blizzard being a generally terrible developer aside, I don’t think you’re right about this. RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends. You also can’t play RTS games on consoles. A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story wou…

> You also can’t play RTS games on consoles. You can, see StarCraft 64.

Starcraft 64 is infamously terrible and is evidence that RTS games don't work on consoles.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#76
post #47

> a target release date of 2030 Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream. That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people…

I just read the book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment by Jason Schreier (without having played any of their game or being aware that BlizzCon is around the corner). It seems they'll repeat their own mistakes.

I am getting more and more pessimistic about these studios and their AAA works. Every game is now a gamble with multi year effort with hundreds if not thousands of staff behind it. If a game doesn't sell, and that happens more than once, layoffs are coming. And for Blizzard specifically, it'd better be an online game that's going to be a multi billion dollar cash cow they can keep milking for years. If not, they would not work on the game in the first place.

Of course they have released many great games, but as the history has proven, you can't just keep coming up with new games that are original, fun if not addictive and also make money, especially with the fierce competition today.

Which makes me think I should spend more money/time on indie games than the action/adventure game from big studios that are increasingly repetitive and boring. We need more, smaller studios to give us something new.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#77

Earlier quoted context omitted.

> What is everyone’s favorite RTS right now? Hobby / non-competitive "From Glory To Goo" is a small indie RTS+tower defense+base building+automation which has great value for its price. WARNO is pretty great nowadays, if you're into "modern" military RTS, online community is a bit up their own ass sometimes though, but what online community isn't, better with friends! Beyond All Reason is also great and entirely free…

Took a peak at From Glory To Goo Doesn't it look like a copy of Factorio? Is the game play different?

To me they're different, one I'd put mostly in the "automation" category (Factorio), the other base-building/defense. You have units you can control for example, in From Glory To Goo, and it's quite literally about getting rid of the "Goo", while in Factorio the "aliens" are more a side-activity in that you have to deal with them.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#78

Earlier quoted context omitted.

Blizzard being a generally terrible developer aside, I don’t think you’re right about this. RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends. You also can’t play RTS games on consoles. A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story wou…

You realize people said the exact same stuff before SC2, right? Saying it's a dead genre, nobody is going to buy it so they won't make it, etc. And yet SC2 was extremely successful. I predict SC3 would be equally successful if Blizzard can do a good job making it (which is not certain these days). > You also can’t play RTS games on consoles. You certainly can. See Halo Wars.

Halo Wars sold 16.7% of Halo 3’s first week sales according to Wikipedia.

It was commercially successful but not in a mainstream mass audience kind of way.

Yes, it proved that RTS can be done on a controller (arguably, StarCraft 64 kind of sort of proved that, too), but if you’ve ever played StarCraft 2 I think you’d agree that particular style of RTS is really not possible without a keyboard and mouse. The game is almost entirely revolving around maximizing your actions per minute.

I also think the RTS genre is very much less popular today and then it was at that time.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#79
post #59

Earlier quoted context omitted.

That is a quote from the lead developer of WoW about how everyone asking for classic wow thought they wanted it but wouldn't actually play it. Then blizzard made classic wow and it was a huge hit.

They basically only did it because the private servers had enough of a userbase that they felt obliged to get that money for themselves afaict

I wonder how ICCup was able to stay online for so long? Hosted out of Russia?
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