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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

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Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#51
post #38
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

What evidence do you have that this is the general sentiment among 'customers' rather than your own? Genuinely asking, I too would have preferred an RTS but my sense is the player base for RTS is much smaller than a shooter.

Who are they targeting? With SC IP, I’d assume they are targeting SC fans, who probably want more RTS.

If you’re trying to launch a cool new shooter, why use SC IP?

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#52
post #23
post #9

"Set to launch 2030" Why even bother to announce this now? I only see downsides in mentioning something that far out.

This is pretty typical for a new blizzard game. For example Diablo 3 and 4 were both announced 4 years prior to release. Not saying it’s good or bad, but it’s not unusual.

I came to say the same - I remember it being an excruciatingly long wait for SC2, which was also apparently over 3 years between announcement and release [0]

[0] https://en.wikipedia.org/wiki/StarCraft

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#53
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Are they disconnected from its customers in current year?

They may be alienating the core audience that made them who they are, but I don't think they're disconnected from their customer base, which has changed. RTSes are not popular and they are not platform-agnostic like an FPS is.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#54
Starcraft 2 is the only game I still play from time to time. Yes, you can probably make more money making a shooter, but there is a reason Starcraft is such a cultural phenomenon.

It just makes me sad that every decision nowadays is driven by profit and there is just very little courage left to do something else.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#55
post #44

Earlier quoted context omitted.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

Blizzard released sc2 and people Happily switched over. I think at sc2 peak, maybe 10% still played sc1 and 90% played sc2

I think I have over 5000 hours on SC2, played since day 0 until fewer years ago.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#57
post #44

Earlier quoted context omitted.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

Blizzard released sc2 and people Happily switched over. I think at sc2 peak, maybe 10% still played sc1 and 90% played sc2

SC1 was full of pathfinding bugs

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#58
post #40

What is everyone’s favorite RTS right now? Hobby / non-competitive. Anything worthwhile on mobile?

> What is everyone’s favorite RTS right now? Hobby / non-competitive

"From Glory To Goo" is a small indie RTS+tower defense+base building+automation which has great value for its price. WARNO is pretty great nowadays, if you're into "modern" military RTS, online community is a bit up their own ass sometimes though, but what online community isn't, better with friends! Beyond All Reason is also great and entirely free and open source, and runs great even for really huge maps and games, totally worth a try if you've never played it and like RTS.

> Anything worthwhile on mobile?

Never heard of anyone playing RTS games on mobile :P Sorry

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#59

Earlier quoted context omitted.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

That is a quote from the lead developer of WoW about how everyone asking for classic wow thought they wanted it but wouldn't actually play it. Then blizzard made classic wow and it was a huge hit.

They basically only did it because the private servers had enough of a userbase that they felt obliged to get that money for themselves afaict
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