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A walkable ASCII cyberpunk city in one HTML file [video]

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Re: A walkable ASCII cyberpunk city in one HTML file [video]

#71
post #31

Earlier quoted context omitted.

> It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform. Command line tools (and by extension TUIs) can be used over SSH and don't require messing around with HTTPS certificates. They also have the benefit of having the context of your CWD.

> don't require messing around with HTTPS certificates. Which also means there’s no real defense against MITM attacks… at least I don’t think anyone seriously checks the host key on first connection.

Most reasonable countries have the same defense against that as you get against someone stabbing you. I don't see many security professionals insisting that you have to walk around in plate mail for some reason.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#72

Where’s said HTML page?

dang above said they messed up merging 2 different submissions into this one.

IDK if the video paid one is a html file, but here's the other (less impressive but still impressive) submission, playable, plus source html:

https://cybercity.carino.systems/

https://github.com/MiguelCarino/CyberCity

WASD to move etc, 1-2-3-4 for CyberCity - Frontier - Moonwalk - Edo

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#73
post #29
post #19

Earlier quoted context omitted.

In hexwalker, what does the AU/A0 button do? Also is there anything to "do" or is it more of a wanderlust simulator? I found a cave with a coffin but so far no items underfoot to use.

AU/AO are auto explore underworld and overworld and A0 is to stop auto explore. You can click on them in the top menu. > Also is there anything to "do" or is it more of a wanderlust simulator? It is mostly just a technology demonstrator for having a hexagonal grid map in the terminal. There is nothing to do. I am prototyping some gameplay features around interacting with the environment, but I expect the end result w…

Nice, thanks for the reply. For what it's worth, I like the sparse nature of the game so far, and yeah, agree on not trying to make it into nethack.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#74
post #31
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

> It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform. Command line tools (and by extension TUIs) can be used over SSH and don't require messing around with HTTPS certificates. They also have the benefit of having the context of your CWD.

Having made`ssh mario.baby` and https://mario.baby (visa was) from the same code.. I'd choose https any day.
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