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A walkable ASCII cyberpunk city in one HTML file [video]

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Re: A walkable ASCII cyberpunk city in one HTML file [video]

#41
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

because modern browsers are monsters that a lot of us want to avoid

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#45
I love the way this looks very interesting and impressive. One does wonder if as you keep making it more realistic, does it begin to lose it's ASCII nature a bit and become more like a normal rendered game to look at. I think it looks beautiful as it is at the moment and can not wait to see more of this.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#48
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity) You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor) > ssh sshfighter.com And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs... (the homepage is ai generated, the real work is in the ssh server)

Uh.. that looks freakin' awesome. How?!

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#50
post #48

Earlier quoted context omitted.

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity) You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor) > ssh sshfighter.com And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs... (the homepage is ai generated, the real work is in the ssh server)

Uh.. that looks freakin' awesome. How?!

aha i've been hacking away at the terminal graphics over ssh for ages for months, the repo is fully open source.

the sprites aren't all the same size or as good as they could be but already spent too much $$ on sprites.

the sprites are just passed through algorithms that optimize for what text characters at different aspects would make them look good.

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