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A walkable ASCII cyberpunk city in one HTML file [video]

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Re: A walkable ASCII cyberpunk city in one HTML file [video]

#11
If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better in the browser. Both of my projects work in the terminal but were browser first.

It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform.

[0] https://aleyan.com/projects/ascii-side-of-the-moon/ [1] https://ytirnity.com/play/hexwalker

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#12

Wouldn't it be better to use blocks (219 in ASCII) as the main paint unit and use some other half-block and "hashed" characters (ASCII 220, 223, 176-178) to implement dithering?

By leveraging characters, you can actually do a form of dithring! See this great interactive blog post: https://alexharri.com/blog/ascii-rendering

That was a really, really cool read!

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#14
post #10

It looks really good in the video uploaded, but when I tried it myself it didn't look the same and was hard to tell what was going on. Not sure what the issue is.

Same here. The video looks cool, but what I see is much messier and hard to identify shapes and objects. Tried on latest Brave and Firefox on Arch Linux.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#15
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

> It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now

For me, it's because I can SSH from my wimpy laptop to systems with hundreds of CPU cores and TBs of RAM - and use the same tools and workflows that I am used to.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#16
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

Popping into a TUI from an existing terminal session to quickly do something without lifting my hand is the only reason I use and prefer a TUI.

If I have to open a browser which has, frankly mediocre, kb nav, then I'd rather it just be a GUI.

I guess I'm a browser detractor, though, because unless its a webserver used for quick configs then I dread using them.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#18
post #10

It looks really good in the video uploaded, but when I tried it myself it didn't look the same and was hard to tell what was going on. Not sure what the issue is.

The poster has conflated two different projects with a similar goal I believe.

The videos seem to come from a closed source project made by an outlet called Grow Now Games.

https://ko-fi.com/grownowgames/

https://www.grownowgames.com/

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#19
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

In hexwalker, what does the AU/A0 button do? Also is there anything to "do" or is it more of a wanderlust simulator? I found a cave with a coffin but so far no items underfoot to use.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#20
post #18
post #10

It looks really good in the video uploaded, but when I tried it myself it didn't look the same and was hard to tell what was going on. Not sure what the issue is.

The poster has conflated two different projects with a similar goal I believe. The videos seem to come from a closed source project made by an outlet called Grow Now Games. https://ko-fi.com/grownowgames/ https://www.grownowgames.com/

Yikes that would be my mistake - I was merging several submissions and thought it was the same project. Sorry!

The other links were:

https://cybercity.carino.systems/

https://github.com/MiguelCarino/CyberCity

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