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Seedance 2.5

seed.bytedance.com

221–230 of 278 posts

Re: Seedance 2.5

#221

The sample video looks incredible and the ability to keep details consistent for so long is impressive but it _still_ looks screams of AI in every single shot. I can’t put my finger on why, something about the way the rooms are put together, the expressions of the faces, the movements… It’s very unsettling.

No need to fret, this is the worst it's going to be. Remember, Will Smith + Spaghetti videos?

The last 1% of progress will take 99% of the time.

Re: Seedance 2.5

#222
post #2

Is it just me or are these video models only actual use case is misinformation and spam? Sure they show us quirky and whimsy samples on the release page, but does anyone really believe that?

Marketers are creating legit ads with these.

I'm sorry but who cares.

Ads are just spam but "official".

Re: Seedance 2.5

#223
post #218

Earlier quoted context omitted.

While I generally think it's balanced against a lot of negative applications (misinformation, deepfakes, etc.), there are some good applications. I think regulation just hasn't sufficiently caught up with the harm they can cause. To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue. A com…

>To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue. This isn't how art works. Reminds me of this twitter post. https://x.com/DonnelVillager/status/1741394747594318275 You can mod the game however you want, but to imply that its somehow a incomplete game because it "lacks voice acting"…

It doesn't lack those voiced lines because of some purposeful artistic goal.

Re: Seedance 2.5

#224
post #163

Earlier quoted context omitted.

This is the same level of arguing that only painting is the real art and photography is just clicking the button

It isn’t. Photographers take the time to seek out things they want to photograph, decide how to compose the shot, maybe pick a subject and have them pose certain ways. Choose their lighting and color grading. That is their essence.

To play devil's advocate: couldn't people generating AI image/video take the time to consider what they want to generate, decide how to prompt it, ask for edits to have subjects pose certain ways, and specify lighting and color grading (or tweak it afterwards with the same tools digital photographers use)? Wouldn't that give them an 'essence' in the same way?

Re: Seedance 2.5

#225
post #37

The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all. For filmmakers I've talked to in the US, one of the biggest demands they have is v2…

Don't they just have 3x as many video game nerds? Those numbers sound pretty similar per capita.

Re: Seedance 2.5

#226
post #37

The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all. For filmmakers I've talked to in the US, one of the biggest demands they have is v2…

I2p makes more sense and easier to do. But t2v is indeed of no use in any serious production, you must have the actor, product or setting communicated to the model visually

Re: Seedance 2.5

#227
post #224

Earlier quoted context omitted.

It isn’t. Photographers take the time to seek out things they want to photograph, decide how to compose the shot, maybe pick a subject and have them pose certain ways. Choose their lighting and color grading. That is their essence.

To play devil's advocate: couldn't people generating AI image/video take the time to consider what they want to generate, decide how to prompt it, ask for edits to have subjects pose certain ways, and specify lighting and color grading (or tweak it afterwards with the same tools digital photographers use)? Wouldn't that give them an 'essence' in the same way?

Some of the post generation editing, for sure. For the rest of it in my opinion, they're not actually physically doing any of it. There's no friction. Friction is usually viewed as a negative thing but in the arts the constraints that we have are what make it more interesting. You don't get that accidental abberation in the shot (okay maybe you do if you count an extra finger ;). You don't get to talk back and forth with your subject about different poses or backgrounds.

Re: Seedance 2.5

#228

Earlier quoted context omitted.

For first of us without twitter: https://xcancel.com/CuiMao/status/2058458683781365873 I can not believe how good the AI video has gotten. In one spot the written letters were obvious AI. Other than that - I couldn't find a thing.

There were tons of continuity errors, but I suppose bad film makers make those too and often get away with it. The worst was the gift that was boxed in one shot, then open and containing a gift that didn't fit in the box. Another more subtle one was after they bumped into each other they were standing in front of a wall suggesting she just ran out from the wall.

It's usually background stuff. Like the statue of liberty is behind both of them when arguing face to face. Vehicle traffic sometimes driving the wrong way. Tassels hanging from random sides of the mortarboards.

Re: Seedance 2.5

#229
post #63

Earlier quoted context omitted.

I dont normally like AI videos but this was just amazing, by next year the tech will be perfect, cheaper, we are going to AI videos everywhere whether anyone likes it or not.

people like it. Maybe not older generations, but we're about to get a fresh new generation of people that will not have a lifetime of experience looking at human generated content, and so have no real bias against AI content. And then every generation after that will be born into increasingly a AI-video rich world.

Hilariously out of touch take. In the West AI video is popular almost exclusively amongst boomers (and of course tech company employees). Gen Z absolutely loath it. Filmmaking is yet another future career that's being made impossible for them.

Re: Seedance 2.5

#230

Earlier quoted context omitted.

Supergirl is basically a lazy slob who is born with godlike powers, I can see why that doesn't play well in a culture that prioritises hard work and self-discipline.

Not doing terribly well anywhere as far as I've heard. That one is probably not cultural

Whoever put those trailer together really knew how to sell it as a "do not bother to see movie".

And frankly, Jason Momoa fatigue may also be a issue. Jason momoa playing Jason momoa, playing Jason momoa. Its like with The Rock playing the rock, ... Like guys, acting ranges?

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