Earlier quoted context omitted.
Hey Simon, I noticed one thing all LLMs are currently pretty bad at and maybe we could create a benchmark from it. Let an LLM play the role of a dungeon master and tell it to strictly stay in the script/story and only allow realistic player actions. You will notice that they are easily brought off track. E.g. - Tell the LLM that you as a player noticed a strange glow in an NPCs eyes -> the NPC becomes an enemy. - In…
This is a known and solved problem. Such a test is pointless for a general-purpose model, because like most people you're using multiturn chats in a naive way, fighting the default finetuning that is done intentionally. 1. You're sending your in-character inputs to an instruction-tuned model under the user role, in a multiturn chat. It's biased to treat these inputs as instructions and this behavior will show itself…
1. The user should be able to prompt the AI to act differently from its default behavior. A human assistant is capable of role playing without always sounding like an assistant.
2. If the user asks the AI to follow the script and not allow unrealistic things to happen it should push back. The user is not always absolutely correct.