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Stop building apps no one wants

launchsky.com

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Re: Stop building apps no one wants

#121
post #65

Earlier quoted context omitted.

Exactly. And the problem with #4 is that in trying to round up people the community trusts/knows by name, you're also going to end up bringing in people that have personal and professional connections that could also game the system.

True, but is that necessarily a problem? We definitely don't have the product figured out to 100% just yet, but the assumption is that people are quicker to support (and give their email if it's secured) than to pay (a la kickstarter). The rest of the details, we surely have to figure out. That's why I've got the link here, for amazing feedback like the original comment we're both replying to :)

The problem I see with it is a scenario like this, which others have brought up:

1. User X (a non-technical) posts an idea that gets a little traction, but not enough for them to feel confident enough to build it out, especially when it means finding a team to do so.

2. Named Techie sees the project, likes the premise a lot, and knows User X doesn't have the resources.

3. Named Techie's friends post their concept with beautiful mockups and a more defined description and Named Techie highlights the project and it hits the front page -or- Named Techie's friends just launch the site without needing the validation, and through their network are able to have a fairly successful launch.

4. User X sees this, rages all across the internet, and you get bad press (and more trolls to boot).

In the event that Named Techie has the advantage of seeing all of these new concepts coming in and the public only sees them once they're approved by him, that's going to spawn some conflict of interests.

Even if all entries are public, you'll run into what we see on Show HNs.. like the one for 2u.fm yesterday where some idiot thought it would be a good idea to reply to as many people as possible who liked the concept to tell them that it was a complete ripoff of some other site (which it wasn't) or all of the people that constantly hate on the fact that someone would even think their project was a good idea.

Additionally, most of the concepts on the site aren't going to be exclusive to the person that's posting them, and having to deal with trolls or 'ownership' wars isn't something I'd want to bother with. Trying to fight this by only allowing members with some form of 'clout' to comment creates the issue I have with Kickstarter, where until you've put money into the project, you can't ask a question about it publicly.

I'm also concerned that too many people will place too much weight on the feedback they receive. The idea may very well be game-changing, but there's no way to know unless it's fully fleshed-out. Knowing how people react to having their dreams shattered, I just don't think this site is a good idea. If you really need validation, use a site like Reddit with a broad enough userbase (or a specific subreddit) to get the feedback you need.

Re: Stop building apps no one wants

#123

I'd use this. Certainly some ideas are different and exciting enough that you wouldn't want to audition them publicly. But for the most part, it's execution that matters. This site seems like a good idea to gauge reaction to those ideas. How are you planning to get a good volume of user feedback on these ideas? That seems like a pretty big challenge. Rather than a "yay or nah" style, I'd rather if the feedback were m…

I do think that's one of our biggest (if not the biggest) challenge. Our "chicken" in the equation would be the entrepreneurs who post. We need to incentivize them to post to a safe platform that they get something out of, but in a way that saves them time and/or money (otherwise they'd use their own launchpage + adwords and/or the launchrock-esque services). Our "egg" is the volume of (quality) users for feedback. T…

I don't think it's really a chicken/egg here. If you could instantly solve the problem of having lots of entrepreneurs posting that wouldn't necessarily create any value for potential users (beyond app discovery, which there are better places to go to discover existing apps, not just potential apps).

What's in it for the user giving me feedback on my app idea?

You could pay them, but then that would make it really expensive to run and end up with people gaming the system with low-quality feedback.

The best thing I can think of (and I'm not sure it would work) is to have the developer pledge, say, 20 promo codes to you. Then if someone reviews the app idea, they get the promise of a free copy once the app was released. I would be willing to do this, but I know other developers are more reluctant than me to part with their promo codes.

Re: Stop building apps no one wants

#124

Earlier quoted context omitted.

True, but is that necessarily a problem? We definitely don't have the product figured out to 100% just yet, but the assumption is that people are quicker to support (and give their email if it's secured) than to pay (a la kickstarter). The rest of the details, we surely have to figure out. That's why I've got the link here, for amazing feedback like the original comment we're both replying to :)

The problem I see with it is a scenario like this, which others have brought up: 1. User X (a non-technical) posts an idea that gets a little traction, but not enough for them to feel confident enough to build it out, especially when it means finding a team to do so. 2. Named Techie sees the project, likes the premise a lot, and knows User X doesn't have the resources. 3. Named Techie's friends post their concept wit…

You raise some really good points to think about. Thank you for that.

I got this saved for the team to look through and digest.

I also tried to find your email/contact info to personally say thanks for the feedback, but I failed at that. Hopefully this will do.

Re: Stop building apps no one wants

#126

Earlier quoted context omitted.

The problem I see with it is a scenario like this, which others have brought up: 1. User X (a non-technical) posts an idea that gets a little traction, but not enough for them to feel confident enough to build it out, especially when it means finding a team to do so. 2. Named Techie sees the project, likes the premise a lot, and knows User X doesn't have the resources. 3. Named Techie's friends post their concept wit…

You raise some really good points to think about. Thank you for that. I got this saved for the team to look through and digest. I also tried to find your email/contact info to personally say thanks for the feedback, but I failed at that. Hopefully this will do.

Sorry, I still have no idea how HN handles our profiles and where the information we put in that box ends up going! You're very welcome :)

Re: Stop building apps no one wants

#127
post #40

Earlier quoted context omitted.

You don't need to be Steve Jobs to be a successful visionary. It's all about what is the vision, and how you can implement that vision. Committees take shortcuts, and will approve a lesser quality product because there is no direct ownership. When its you personally responsible, you take more pride in your product. This site will be great for the leeches and bottom feeders, but I would bet everything I have that ther…

I'll personally take that bet with you. Vlad (at) DarwinApps.com for details.

Lol, good answer. Though it would be a lose/lose bet with you I'm afraid.

Re: Stop building apps no one wants

#128

Earlier quoted context omitted.

Confusion = good launch page?

Conversions* = good launch page.

You're wrong. And I vow to talk down your site to everybody around me if you think you can simply sacrifice my comfortability in browsing just for conversions.

To hell with ya. This is MY internet.

Re: Stop building apps no one wants

#129

Just to bounce ideas/brainstorm. The issue is why would people come to this site to click 'I'd use this' or 'I support this'. (Ideas will flow in no problem, they're a dime a dozen.) So we need to provide feedbackers with incentive. 1. Reward them? Oops…nothing to stop them going around and supporting them everything and game the reward system. 2. Reward them based on their choices (and limit their votes)? Nope…these…

I would disagree about needing incentives/rewards to get people voting. You are the counterargument to your own comment. You just commented on this idea here on HN, for free, with no incentive and no reward. People like us often love to see new ideas, and comment on them and join in a discussion with the founders. "This is great", "I don't think this will work", "this would be better if...", "what are you planning to…

Of couse there is an incentive for me to comment here on HN.

1. It's a community, there's give & take. Who knows one day I may need HN's help. I want to be treated the same way others treat me - golden rule.

2. This place is full of smart people. I'd listen carefully to what everyone has to say. If it's just mass voting from randoms, it'll get nowhere. Hence my 4th point in the original comment.

3. Being part of the community, actively, builds connects and networks. If LaunchSky is going to be community oriented, I think that'd be a great avenue to explore.

So I'd disagree about how there's no incentive or reward for me to comment here.

Re: Stop building apps no one wants

#130
post #31

Earlier quoted context omitted.

Good apps generate copy-cats, not ideas of good apps. Ideas are worthless. Everyone has them.

Everyone has ideas, and some even have the ability to execute. We're trying to marry the two. Full disclosure: My team needs this product. We've built apps no one wants. We don't want to to do that again. We're hoping others are in the same boat.

Sadly, luck is as important as good execution.
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