Earlier quoted context omitted.
I’ve had the same experience getting into MTGA recently. If you don’t play the meta its very unlikely you’ll win the higher ranked you become. But this must be the case for all competitive games right? At some point the meta has been figured out and there is no real way to deviate from that.
> But this must be the case for all competitive games right? At some point the meta has been figured out and there is no real way to deviate from that. I think this is only true about games with too few variables (not really the case for MTG), or games where too many variables can be controlled (which various MTG formats suffer from). Historically this has not been that big a deal for the RTS genre specifically. If y…
Beyond All Reason (Free Total Annihilation Inspired RTS)
321–330 of 339 posts
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#322Earlier quoted context omitted.
aetherspawn is playing in a complex 8v8 team game. They don't want to play and don't enjoy 6 out of the 8 roles/positions on each team. Unless you're the highest score player in the lobby you don't get to reserve a role. And the back line roles are pretty crucial and can lose the game for the team. They're not going to have a good time in anything that isn't a very noob or a vs AI lobby with the way they currently un…
I don’t mind playing 2nd from front. On a lot of maps this leaves 6/8 roles that I like. On others, it leaves 4/8 roles. If people really liked playing those roles, why am I always forced to play them? Shouldn’t everyone else be jumping to grab them? Lol
Front is the majority of the gameplay in BAR. Playing tech and getting to scale with no sweaty micro is nice, and a reasonably skilled and essential role, so it usually gets picked up by one of the top 4 on your team if doing the traditional lobby settings. Sea and air are the same popularity as front, perhaps less IMO.
Can I ask if you watched any tutorial videos or spectated many higher OS lobbies? The spectate function is excellent, and the two high OS lobbies will have spectators willing to answer questions about gameplay that made front micro against sweaties a lot less frustrating. It helped me a lot.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#323Earlier quoted context omitted.
aetherspawn is playing in a complex 8v8 team game. They don't want to play and don't enjoy 6 out of the 8 roles/positions on each team. Unless you're the highest score player in the lobby you don't get to reserve a role. And the back line roles are pretty crucial and can lose the game for the team. They're not going to have a good time in anything that isn't a very noob or a vs AI lobby with the way they currently un…
You are wonderfully demonstrating the toxicity and shittiness of the community it seems, especially by being obtuse about what they wrote.
A lot of the conflict in BAR comes from people having different expectations about the multiplayer game experience.
I'm not going to deny BAR has salty veterans and a meta. It's a high complexity 16 player game that can go for over an hour. It doesn't really have a ranked autoqueue and there's going to be different expectations about gameplay in different lobbies. While the community and the devs can help with this, new users should be proactive in finding the right lobby or finding a way to play that's fun for the rest of the people in the lobby.
Arguing with an established lobby over role picks or meta isn't worthwhile. aetherspawn can make our find a lobby with random role pick setting, named 'friendly learning noob lobby' and they're set. I see these reasonably often. Complaining about the competative meta players in the their lobbies isn't really productive.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#324Earlier quoted context omitted.
I’m the Narrative Lead for BAR, and none of our content is LLM-generated, as anyone who has suffered through editing my rough drafts can confirm. Our Lore Guidelines state: “No LLM-generated content, but using LLMs for editing or brainstorming is acceptable.” I think the main AI-related tool we use is a NotebookLM with all lore for checking/referencing things Edit: I'm curious what sections read as LLM generated?
Thanks for clarifying. I recognize that the advent of LLMs have caused a sort of paranoid hypersensitivity towards what or what might not have been human-generated. And so it was little things in Glossary such as this bit in The Mantle > To take the Mantle is to bear responsibility for every decision, failure, and life affected by one’s authority, without deflection to subordinates, systems, or machines. By this phil…
You can see the foundations for Legion Lore from planets in the Galaxy Map, but that's coming much later and involves the campaign.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#325Earlier quoted context omitted.
Welcome to any competitive game ever... Your team isn't winning within within the first 3 minutes of the game? Better forfeit and go next.
what do you mean? rage quitting within minutes its pretty meaningless and games are often won nevertheless! also I tend to avoid rage quitters exactly for this reason and always play till the end, beside the learning the game is often won anyway, because loosing 1 front due to initial spam does not always represents real advantage. is your statement related to BAR? what was your experience there? or we can assume its…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#326Earlier quoted context omitted.
That's not it. They will keep the assets closed and under license. There will be no free version of the full game. Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.
The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've had a few bad actors spread word that the entire thing is going to be behind paywall, microtransactions, pay-to-win etc but none of that is true.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#327Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#328The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o
I love watching BAR multiplayer games but definitely felt a bit overwhelmed in the midgame with this one. How anyone can comprehend a 40v40 in real time is beyond me haha. I guess it's just a muscle to build. Looking forward to a break where I can get into BAR, I've been utterly nerdsniped. Uthermal's VODs are good stuff [1]. [1] https://www.youtube.com/watch?v=YBIBYkD7tyY
Early skill curve can be rough. Recommend playing 8v8 noob lobbies pvp or against bots to learn.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#329Earlier quoted context omitted.
If matchmaking is working correctly you should win some fraction of your matches, probably ~half. Losses against someone with better logistical choices is normal and expected. You should quickly pick up on what they were doing and learn to counter it. If you can't then how can you claim to be better than they are? I recognize the adjacent commenter's point about the small population though. It might be difficult to b…
Correct, and if 100% of the people who beat you are using all the same "meta" then that suggests it's not a skill variation that explains it. That makes the game extremely boring. > You should quickly pick up on what they were doing and learn to counter it. If you can't then how can you claim to be better than they are? You must not be familiar with what "meta" means. Modern video games seem to all have an across-the…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#330Earlier quoted context omitted.
Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.
Video games have a lot more entropy than chess, I think you have that backwards.