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Beyond All Reason (Free Total Annihilation Inspired RTS)

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#311
post #305

Earlier quoted context omitted.

Which is also why chess is profoundly boring unless you're playing a casual game against a casual opponent.

True. I used to really enjoy playing casual chess as a kid. Analyzing the positions and try to come up with strategies on the fly was a lot of fun. When I realized that "proper" chess was mostly about memorizing positions and plays and sort of have it all pre-computed I lost all interest in playing.

100%

I vaguely remember some factoid about how Magnus could tell you from memory the 20 exact opening and 20 exact closing moves of every championship game since the dawn of time or some such whatever, and I was like "oh wow great for him but what a ridiculously stupid game to continue playing."

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#312
post #177

Earlier quoted context omitted.

I'm not sure what are you trying to prove and refute in your post really. The OP - which you're replying to - is saying that they're not having fun playing RTSes like that (which I understand - sounds awfully limited). You're just trying to prove them they're wrong for not having fun or something. What was your goal with this post, really?

aetherspawn is playing in a complex 8v8 team game. They don't want to play and don't enjoy 6 out of the 8 roles/positions on each team. Unless you're the highest score player in the lobby you don't get to reserve a role. And the back line roles are pretty crucial and can lose the game for the team. They're not going to have a good time in anything that isn't a very noob or a vs AI lobby with the way they currently un…

You are wonderfully demonstrating the toxicity and shittiness of the community it seems, especially by being obtuse about what they wrote.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#313
The entitlement in this thread is insane. Especially ironic coming from the Industry that invented crunch, the blackboard interview, social media. Routinely arguing for mass layoffs and complaining about "complexity" from allowing more than 3 people to contribute to a file.

Of course the people who play games want to gatekeep you guys, stop talking about empathy and disruption and learn some basic self-awareness.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#314

Earlier quoted context omitted.

Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you…

I don't know, I won a friendly Super Smash Bros tournament circa ~2011 with kirby spamming down b with what was it, the c-stick? Whatever it was where you could do the super move or whatever automatically instead of having to choose how much power you wanted and just generally clicking random buttons. The friends who all played vastly more often than I did and had all their techniques and edge jumps and recoveries an…

yeah I could have left politics out of this, I didn't think much before writing that. /insert joke about token limits being reached or reasoning effort being too low

I personally can feel that analogy about you winning in a way that made others feel wronged or offended or have their models about the game broken, and see it connect to the theme of the thread. Which is that people forget and mistake games for serious ventures. I don't know when exactly that happened, if it was a bigger cultural shift, a shift in incentives and behavior by game producers, and also by players I suppose, and or if its just how adults shift in their playing of games as they grow in age.

Either way I think thats fun, and cool that you made it so far with a strategy like that! One of my favorite ways of playing games is uncovering strategies like that =)

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#315

Earlier quoted context omitted.

Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you…

> edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well. Tying this to politics is odd to me. Online gaming has been toxic since day one. Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind o…

> Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind of reputation but as the community size grows, the consequences of bad behavior fade because nobody can remember.

Do you think or have noticed that bad behavior is less likely to occur in smaller communities, or is simply swept under the rug or ignored due to some other dynamics at play?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#316
post #233

Earlier quoted context omitted.

I was top 30 in 8v8 a few years ago. The recipe was pretty simple. Step 1 - Raid and harass nonstop in the early game, never fight fair engagements, abuse range, tax your opponent's attention. Ideally harass multiple players to mess up all of them. Greed behind this, it's not expensive to raid. Step 2 - spam pulsars (Clyret's meta)

This is pretty good advice

The blitz micro king himself! I did learn from your content originally. Shame you weren't that active when I was playing.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#317

Earlier quoted context omitted.

> edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well. Tying this to politics is odd to me. Online gaming has been toxic since day one. Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind o…

> Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind of reputation but as the community size grows, the consequences of bad behavior fade because nobody can remember. Do you think or have noticed that bad behavior is less likely to occur in smaller communities, or is simply swept under the rug or…

Two main examples came into my mind when I was writing that. I used to play a lot of counterstrike on private servers and I played some ultima online as well.

With counter strike, I frequented one server and got to know the players on it a bit. You'd chat a bit after you died but, mostly, I'd just see the same names most of the time. There was usually an admin online and bad behavior (mostly not game related but social behavior) would be banned eventually.

In UO, there was a lot of player interaction where I would actually make friends and aquatintes with people I interacted with a lot. You end up building a community within a community of people you like to play with.

Both of those groups had different ways of filtering bad behavior but, I think the key difference is that they both had a pretty significant social interact component. CS seem semi-accidental but the post death chatting gave it a little something I never got from other fps games.

MMOs have really gone completely away from social gaming. They've streamlined so many processes that actual relationships aren't really that important.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#318

Earlier quoted context omitted.

I don’t mean the voice actor I mean the writer of the lore entries

I’m the Narrative Lead for BAR, and none of our content is LLM-generated, as anyone who has suffered through editing my rough drafts can confirm. Our Lore Guidelines state: “No LLM-generated content, but using LLMs for editing or brainstorming is acceptable.” I think the main AI-related tool we use is a NotebookLM with all lore for checking/referencing things Edit: I'm curious what sections read as LLM generated?

Thanks for clarifying. I recognize that the advent of LLMs have caused a sort of paranoid hypersensitivity towards what or what might not have been human-generated. And so it was little things in Glossary such as this bit in The Mantle

> To take the Mantle is to bear responsibility for every decision, failure, and life affected by one’s authority, without deflection to subordinates, systems, or machines. By this philosophy, every rank and position is primarily a service, not splendour.

The juxtaposition of a sentence of two lists (one of which is a reversal/contrast to another), next to another sentence that has the reversal construction "a service, not splendour" triggered some LLM hypersensitivity that I probably should fine-tune. Also from the main Cortex article, "Where Armada builds for motion, Cortex builds for order." is also throwing me off, I'm a little too biased against that phrasing structure these days.

That all said, where's the lore for the Legion?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#319

Earlier quoted context omitted.

I think M:tG was ruined by this too. Back in the day, you could try out new things and play 10-20 turn games where both sides had winning chances. The odds that your opponent had anything approaching an optimal meta was zero. Now, especially online (Arena), you’re just going to get curb stomped if you aren’t playing one of the few optimal metas. And since the games hinge upon either side getting an unstoppable engine…

I’ve had the same experience getting into MTGA recently. If you don’t play the meta its very unlikely you’ll win the higher ranked you become. But this must be the case for all competitive games right? At some point the meta has been figured out and there is no real way to deviate from that.

To me the issue isn’t simply that you need to track the meta to be competitive, it’s that the game only worked when decks were less powerful.

When games regularly took 10–20 turns, luck evened out pretty well even if you were a bit slow out the gate. But now when your opponent is putting out threats on every single turn that need to be countered, there’s nearly zero room for unlucky draws. Given two opponents, the odds that both of them will have sufficiently equal luck to produce an interestingly competitive game has dropped below a threshold where the game is actually fun to play.

If you don’t play the meta, you get curb stomped. If you do play the meta, most of the time the outcome of the game is essentially predetermined (and obviously so) by the luck of both of your draws or by hard counter matchups. Only a handful of games ever feel like both sides have fighting chances.

Frankly, the majority of games these days could be decided in seconds by both sides revealing their opening hard and mutually agreeing on the outcome.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#320

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Welcome to any competitive game ever... Your team isn't winning within within the first 3 minutes of the game? Better forfeit and go next.

what do you mean? rage quitting within minutes its pretty meaningless and games are often won nevertheless! also I tend to avoid rage quitters exactly for this reason and always play till the end, beside the learning the game is often won anyway, because loosing 1 front due to initial spam does not always represents real advantage.

is your statement related to BAR? what was your experience there? or we can assume its a low value general assumption as it looks like?

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