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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#71
post #27

I know this is kind of silly, but even though TA's game mechanics are obviously great, I really liked its ambience and story. The sort of a melancholic vibe of a slow-moving neverending war. BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.

Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#72

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

I wish LLMs played games, I'd never need to see a human again.

They do, to a degree. See e.g. PUBG's latest AI teammate addition.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#73
post #60

Earlier quoted context omitted.

I think Overwatch and League of Legends are the best examples of this effect. Both games are entirely unrecognizable today compared to 2016. Somehow Starcraft 2 emerged from the other side of esports mostly unscathed, despite being arguably the most significant progenitor of the entire genre.

it's because sc2 is usually 1v1. and also it's a lot harder

A lot harder than Beyond All Reason? How so?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#74
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

Well, they can't sell out the game code. That's not how GPL works.

The owner of the copyright can do as they please with the licensing. What I've not seen is someone retroactively changing licensing terms, but even that might be possible.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#75

Earlier quoted context omitted.

I wish LLMs played games, I'd never need to see a human again.

They do, to a degree. See e.g. PUBG's latest AI teammate addition.

AI players in games go back all the way to the dawn of computers. But I still prefer them in Quake and Starcraft to humans. Humans are awful.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#76

Earlier quoted context omitted.

> It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves I think they might destroy the streaming/online communities, but I wouldn't say it destroys the game itself. I play BAR, but never with random strangers, the game works fine, but I also don't participate in any "video game" communities or watch/play with streamers, so what you're saying sounds very f…

I don't see how your comment makes sense. You're not part of any "community" but you also never play with random strangers? I only play public matches with random strangers and this is the feeling. Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.

Well, while every group of people is definitionally "a community", you can absolutely have your friend group not be part of "the community" of the game. Just like you can have a LAN and not be "on the net", watch implies the internet.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#77

Earlier quoted context omitted.

> It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves I think they might destroy the streaming/online communities, but I wouldn't say it destroys the game itself. I play BAR, but never with random strangers, the game works fine, but I also don't participate in any "video game" communities or watch/play with streamers, so what you're saying sounds very f…

I don't see how your comment makes sense. You're not part of any "community" but you also never play with random strangers? I only play public matches with random strangers and this is the feeling. Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.

He could be playing with his real friends.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#78

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.

Video games have a lot more entropy than chess, I think you have that backwards.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#79

Earlier quoted context omitted.

Well, they can't sell out the game code. That's not how GPL works.

What do you mean?

Hi, PtaQ here, Community manager for BAR. The idea behind the monetisation is to sell what has been built through the publishing funds. Everything available today and a lot more content will be released for free too and always available.

Basically, the paid content will boil down to a single-player campaign.

The funds help us finish and release the game which still needs a lot of focused effort which is not something you can reliably sustained without commissioning some of that work.

The post below explains it in detail.

https://www.beyondallreason.info/news/beyond-all-reason-and-...

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#80
post #52

Earlier quoted context omitted.

Well, they can't sell out the game code. That's not how GPL works.

I think their plan is to make assets closed licensed. It's all pretty lame. Now any open source code contribution is packaged up and sold with someone else getting the check.

Fighting fire with fire, what's to stop me from using GenAI "create new versions of all of these assets but with a Norse twist" and publish these under my GPL+CC BY-SA 4.0 fork?
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