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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#51
post #30
post #13

If you are into playing with others, you might find a more stable community with FAF. https://www.faforever.com/

Some of the folks who give running commentaries on matches make it entertaining even if you don't play. Derp, Gyle, Willow; I've spent way more hours listening to their humorous takes on plays and strategies than I would care to admit. And frankly, it's the "average joes" of the game (lower ranked players) whom don't really follow the meta that often make it the most entertaining.

I definitely enjoy RTS more as a spectator sport than as a player(I am probably not competitive enough to enjoy playing vs people) but I do enjoy a good match every once in a while. But... I hate the "casts" I much prefer to watch a single player just play the game rather than inane talking points and jumping all over the place loosing the narrative.

This is such a dissociative experience (what I enjoy vs what everyone wants to provide) I wonder if there is a market opportunity somewhere here for professional sports. Just a cam feed focused on on a single player and their contribution to the game. A second person cast rather than the normal third person view.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#52
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

Well, they can't sell out the game code. That's not how GPL works.

I think their plan is to make assets closed licensed. It's all pretty lame. Now any open source code contribution is packaged up and sold with someone else getting the check.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#54

Earlier quoted context omitted.

Well, they can't sell out the game code. That's not how GPL works.

Yes they absolutely can? Anyone can. I can. The thing the GPL requires is that I also provide it for free. Now, why would anyone buy a free thing? To support the devs. To encourage this sort of business model. To get a build that's known to be working and supported and not have to deal with the hassle of compiling things themselves.

That's not it. They will keep the assets closed and under license. There will be no free version of the full game.

Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#55
post #29

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Does it have a solo mode?

Yes, it also has a lot of co-op mode and a non-trivial portion of the player base focuses on that instead of PvP/competitive modes.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#56
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#57
post #37

The game itself notwithstanding, is this website marketingslop? I don't think it's AI but it's definitely not written by the developers.

No? It's almost certainly not AI overall despite the Webflow badge; it's pretty similar now to how the site looked in 2020: https://web.archive.org/web/20200806131653/https://www.beyon...

What do you not actually like about the site? I'm not a big fan of the trope of "hero" image slideshows taking up the whole screen, but if it's justified anywhere, it seems justified here where they're trying to make a game look cool, and the cards seem reasonably informative and not just vacuous. Yes, it is a "polished" design, and I wouldn't be surprised if they started with a template. What should they do; bad design to show amateurism? Would that be more or less slop?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#58

This looks really slick and also very detailed. Is it free as in beer or free as in freedom?

It's completely free to play (though they/we have recently signed a publishing deal and there will be a paid for campaign mode later) with a combination of GPL and MIT source code.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#60

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

I think Overwatch and League of Legends are the best examples of this effect. Both games are entirely unrecognizable today compared to 2016.

Somehow Starcraft 2 emerged from the other side of esports mostly unscathed, despite being arguably the most significant progenitor of the entire genre.

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