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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

131–140 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#131

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Context: So I have 3 friends that I have been playing video games with for over 30 years weekly. So we would be playing half (as a team) of a 4v4. Now, we are never going to be competitive, we are basically playing to socialize.

Will we be able to play on the "leagues" or whatever they are or will our group just get banned eventually from play? I think we would probably enjoy playing against others, but realistically non of us are sweaty enough to care about being anything beyond good at this (or any) game.

Also, we are all (obviously) older adults. None of us really care if the other team is trash talking or being toxic. We are doing the best we can as a team, we are polite to others, if they have are having a breakdown that is a them problem.

Also, is there a "casual" league? Or do you all just play laddered and end up paired to people who are similar in ELO to you?

Aside: Some of my core memories are setting up "Big Bertha" canons over the entire map to keep my friends at bay. I don't care if it strategically makes sense, it was just fulfilling!

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#132

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

This is a classic take by a non-competitive player that would be better suited playing PvE or campaign games. That being said, there's nothing wrong with that. Just understand that when people are trying to win, they have skin in the game, and are investing time and effort to win every game. > Also, one particularly aggravating part of the community is that it’s considered courtesy to surrender once the front line is…

It’s not the community’s fault for being toxic? Whose fault is it then? God’s? The fabric of reality made you do it?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#133

Earlier quoted context omitted.

Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.

Id say it's only natural when importance or value are placed on the outcome of the game. By it's very nature, games are supposed to be fun and bonding experience for a community of humans. But the modern interpretation is one of direct conflict to show ones superiority for the sake of feeling superior. Which ultimately leads to the imbuing the games with a level of importance or value for the victor.

I think that is projecting a lot of expectation on what games are supposed to be like. Cometitive games have always existed, from knights jousting to sailors gambling.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#134
post #52

Earlier quoted context omitted.

I think their plan is to make assets closed licensed. It's all pretty lame. Now any open source code contribution is packaged up and sold with someone else getting the check.

Fighting fire with fire, what's to stop me from using GenAI "create new versions of all of these assets but with a Norse twist" and publish these under my GPL+CC BY-SA 4.0 fork?

They’ll probably suck and the only person that will care is you.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#135
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

[deleted]

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#137
post #52

Earlier quoted context omitted.

I think their plan is to make assets closed licensed. It's all pretty lame. Now any open source code contribution is packaged up and sold with someone else getting the check.

Fighting fire with fire, what's to stop me from using GenAI "create new versions of all of these assets but with a Norse twist" and publish these under my GPL+CC BY-SA 4.0 fork?

Nothing at all.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#138
post #13

If you are into playing with others, you might find a more stable community with FAF. https://www.faforever.com/

Lobby wait time is rather extreme, and false-starts are really tough (40m to get full team -> get it balanced -> launch game -> someone disconnects on start, or went AFK because of the long wait time -> re re re re in chat -> launch new lobby -> only 60% rejoin -> match is now unbalanced -> wait 20m -> some god among men with 2500k ELO joins -> match is un-balancable

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#139

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#140

This is amazing to see TA on HN. I grew up playing Total Annihilation in the 90s because my cousin worked for Cavedog and got us a CD for free. It is still one of my favorite games to this day. So many great memories with that game, countless hours playing with my brothers, getting up early to play before school, asking my parents for extra chores to earn more computer time. Games aren't the same anymore. I still hav…

TA is the only game I consciously went out to buy a faster machine to play. Upgrading from my 133MHz to a 400MHz so I could run more units in TA. I rarely played TA vs other people. It was always either the PvE scenarios, or skirmishes. Against multiple AIs I would strive to take out several of them, leaving one time to build up. Then the game would quickly devolve into "hose on hose" combat where my automatic produc…

I set a scenario against multiple AIs on the large metal map. The only way to survive was to quickly construct barriers between the buildings to seal off your base because the AIs weren't programmed to destroy barriers. Then came the job of hunting down the AI commanders (I played killing the commander kills all of his units otherwise it was impossible to win).

Great game!

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