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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#81
post #29

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Does it have a solo mode?

As other mentioned it has singple player Scenarios and Skirmish mode, including two special tower defense/survival modes. We are also building a dedicated campaign now.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#83

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.

Agreed on “finding meta” as just being part of any game. But thinking games are more restrictive than chess might just be a lack of exposure to competitive gaming.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#84

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them.

For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “rotato” rotate maps after every game and are usually among the chillest. Players tend to be less rigid about roles and expected builds there, which generally leads to more positive interactions.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#86

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Not my experience at all when I played around a year ago. There were plenty of noob-specific / noob-friendly lobbies with a mix of helpful players and fellow casuals.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#87
This is amazing to see TA on HN.

I grew up playing Total Annihilation in the 90s because my cousin worked for Cavedog and got us a CD for free. It is still one of my favorite games to this day.

So many great memories with that game, countless hours playing with my brothers, getting up early to play before school, asking my parents for extra chores to earn more computer time.

Games aren't the same anymore.

I still have the original game and expansion packs. Highly recommend playing it.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#89

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

I feel like many team games would benefit from full mute by default. I played Valorant like that for a while and my experience was infinitely better.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#90
post #2

Been wanting to play this. Alas, macOS support is table stakes for me.

Yeah it's very sad for me as well, I was a big fan of supreme commander and I really wanted to play BAR. They have a special Notice for Mac users, which explain that they don't support Mac because:

1. No support for OpenGL 4.3 by Apple.

2. Dependency on a library not supporting ARM architectures.

The first point is not a big deal, you can emit Vulkan commands from OpenGL via Zink, and then use MoltenVK to translate it all to Metal automatically at runtime. Surely performance will suffer a bit, but it should be playable.

The second one is quite absurd though, ARM processors is not something exclusive to Mac, Windows-on-ARM laptops are becoming increasingly common, ARM market share in the broader PC space is forecast to approach 20-30% in the coming years as Windows-on-ARM software compatibility matures. This prevents a huge number of people from playing the game due to the ancient streflop library, and really this notice should be "Notice for ARM users" not "Notice from Mac users"

UPD:

Actually there is a guy who is trying to invent a direct OpenGL-to-Metal translation layer just to play B.A.R. it seems, and the progress is pretty huge at the moment:

https://appgl.pages.dev/

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