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Stop Killing Games fails to secure EU law despite 1.3M signatures

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Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#22
post #6

If only those 1.3 million signatories pledged to never buy from a company that Kills Games again...

Yes. Exactly. I, for one, am following this credo: If your single player game has an “always online” clause; I am not your customer. No ifs, no buts, no “but i like this franchise”s. Vote with your wallet. Do not hesitate to boycott.

I'd like to see legislation to require publisher to clearly state if game works offline, and if not, what is the committed, guaranteed operational life ("at least to June 2030" prominently displayed, for instance).

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#23
post #20
post #13

Earlier quoted context omitted.

[flagged]

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

Not sure about the technical reality here - until 2010s, singleplayer games didn't require an Internet connection, and for multiplayer ones you could download a dedicated server application, host it yourself. Only recently it became locked down for the corporate profit; the only party making it hard are the game developers themselves.

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#24
post #20
post #13

Earlier quoted context omitted.

[flagged]

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

What does telling your customers you plan to make a game unplayable if it doesn’t perform exactly as you expect financially have to do with technical reality, pray tell?

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#25
post #20
post #13

Earlier quoted context omitted.

[flagged]

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

Please actually read the proposed initiative.

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#27
post #20

Earlier quoted context omitted.

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

What does telling your customers you plan to make a game unplayable if it doesn’t perform exactly as you expect financially have to do with technical reality, pray tell?

(Not parent) It doesn't. It's just uninformed or bad faith commenting, astroturfing, and arm chair developers who've never written a line of code for a game in their lives. Always has been.

(Or maybe Jason Hall is going by "Tyler" now. XD )

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#28
post #23
post #20

Earlier quoted context omitted.

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

Not sure about the technical reality here - until 2010s, singleplayer games didn't require an Internet connection, and for multiplayer ones you could download a dedicated server application, host it yourself. Only recently it became locked down for the corporate profit; the only party making it hard are the game developers themselves.

Because telemetry and advertising revenues did not plague the online landscape during those times. It has all been standardized since: "click OK to share data with our 13,285 partners", "always-online needed to prove your identity", "we need to force an upgrade of your software so we can ensure you get what's best for you, when we decide" ..oh and all of that after a 159 page legally binding and enforceable agreement that you can't negotiate or reject.

Are you sure we don't need all of this? Seems like we'd be going back to the dark ages of information technology if we did.. (/s)

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#29
post #20
post #13

Earlier quoted context omitted.

[flagged]

This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.

What SKG is asking for is not only technical reality but easy to do if you plan for it from the start.
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