makes me envy of Switzerland's "enough signatures causes referendum which actually does create a new law" system
So, mob rule?
Stop Killing Games fails to secure EU law despite 1.3M signatures
21–30 of 346 posts
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#22If only those 1.3 million signatories pledged to never buy from a company that Kills Games again...
Yes. Exactly. I, for one, am following this credo: If your single player game has an “always online” clause; I am not your customer. No ifs, no buts, no “but i like this franchise”s. Vote with your wallet. Do not hesitate to boycott.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#23Earlier quoted context omitted.
[flagged]
This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#24Earlier quoted context omitted.
[flagged]
This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#25Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#26Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#27Earlier quoted context omitted.
This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.
What does telling your customers you plan to make a game unplayable if it doesn’t perform exactly as you expect financially have to do with technical reality, pray tell?
(Or maybe Jason Hall is going by "Tyler" now. XD )
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#28Earlier quoted context omitted.
This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.
Not sure about the technical reality here - until 2010s, singleplayer games didn't require an Internet connection, and for multiplayer ones you could download a dedicated server application, host it yourself. Only recently it became locked down for the corporate profit; the only party making it hard are the game developers themselves.
Are you sure we don't need all of this? Seems like we'd be going back to the dark ages of information technology if we did.. (/s)
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#29Earlier quoted context omitted.
[flagged]
This is not surprising. The movement has been all about gamer vibes and not technical reality from day one. It should have been rejected, and I'm glad it was.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#30As written, wouldn’t this result in fewer online games? Maybe dramatically fewer?