Live data from Hacker News

Pac-Man, but you're the ghost

garrit.xyz

21–30 of 90 posts

Re: Pac-Man, but you're the ghost

#21

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

> It’s literally impossible to catch Pac-Man?

I caught him! So it's definitely possible. You move a little bit faster than he does so you need to anticipate where he's going.

Re: Pac-Man, but you're the ghost

#22

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

> 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

It's not impossible. I just did. You just have to corner the man into an impossible situation. But I agree on the AI-slop or lack of quality production.

Re: Pac-Man, but you're the ghost

#23

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

> Horrible controls. Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there. I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

I grew up playing Pac-Man and Ms. Pac-Man in dimly lit arcade parlors and bowling alleys.

The controls in this version are, for lack of a better word, sluggish compared to the tight responsiveness of the originals on a four-way joystick or using a keyboard with MAME. Even when you press an arrow key to "move" the ghost, there’s a noticeable delay, almost like it’s polling for the key-up event instead of the key-down.

Re: Pac-Man, but you're the ghost

#24
post #7
post #4

pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.

I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round. EDIT: Found it. https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

Your link is cut off or something. EDIT: the dot at the end is being cut off by the forum software it seems

Re: Pac-Man, but you're the ghost

#25
post #24
post #7

Earlier quoted context omitted.

I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round. EDIT: Found it. https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

Your link is cut off or something. EDIT: the dot at the end is being cut off by the forum software it seems

Thanks - link updated, went ahead and just percent-encoded the damn thing.

For reference - it's a Gamecube game where the other players play as ghosts released all the way back in 2003.

Re: Pac-Man, but you're the ghost

#26
post #19

Cool AI slop but the lack of corner easing like the original game makes it less fun.

Are you talking about for the AI Pac-Man or the ghosts? Because the ghosts in real Pac-Man don’t have cornering.

Pac man in Pac-man has cornering.

Re: Pac-Man, but you're the ghost

#27

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left. I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...

Where did you quote this from?

Re: Pac-Man, but you're the ghost

#30

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

> Horrible controls. Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there. I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

For me there seems to be latency registering the key press which results in frequently missing turns
Post reply on HN