Pac-Man, but you're the ghost
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Pac-Man, but you're the ghost
1–10 of 90 posts
Re: Pac-Man, but you're the ghost
#2Re: Pac-Man, but you're the ghost
#3Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.
Re: Pac-Man, but you're the ghost
#4Re: Pac-Man, but you're the ghost
#5Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...Re: Pac-Man, but you're the ghost
#6Re: Pac-Man, but you're the ghost
#7pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
EDIT: Found it.
Re: Pac-Man, but you're the ghost
#8Re: Pac-Man, but you're the ghost
#9Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
Re: Pac-Man, but you're the ghost
#10Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.
I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.