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Pac-Man, but you're the ghost

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Re: Pac-Man, but you're the ghost

#3

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

I find that you have to decide which direction to turn before the turn.

Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.

Re: Pac-Man, but you're the ghost

#4
pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.

Re: Pac-Man, but you're the ghost

#5

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

    The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
    I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...

Re: Pac-Man, but you're the ghost

#7
post #4

pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.

I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round.

EDIT: Found it.

https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

Re: Pac-Man, but you're the ghost

#10

Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.

> Horrible controls.

Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.

I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

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