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Ask HN: Are you still using a Vision Pro?

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131–140 of 224 posts

Re: Ask HN: Are you still using a Vision Pro?

#131
post #67

Earlier quoted context omitted.

Yes, make the battery 2x bigger and include the compute in that. It would be so cool to be able to plug in arbitrary input devices too, like a dvd player, but its understandable that others don’t feel this way, and it would totally not be an apple product if it did this. One of their main imposed constraints was clearly to make the battery pocketable, which sadly precludes a lot of things which would have made it a b…

> Yes, make the battery 2x bigger and include the compute in that. You can't move the compute away in a headset. I have worked for an XR OEM, and when you are designing a headset, you want the compute to be as close as possible from the cameras and displays, to achieve the lowest possible latency and avoid motion sickness for the users. Even moving the compute to the back of the headset was not considered viable by o…

The Big Screen Beyond and WiFi-enabled video streaming like for the Quest 3 and upcoming Steam Frame disagree with you.

Re: Ask HN: Are you still using a Vision Pro?

#132
post #38

having developed multiple apps on it and tried every which way to use it (as an XR enthusiast in general), I have never been so happy to put a headset up on the shelf and never pull it out again. using as a spatial monitor was cool. for about 10min until my neck got tired of the added weight. but I’ll give credit that those 10min were pretty cool.

Is there a headset you like use for prolonged periods?

I regularly wear a Quest 3 for 4-7 hours at a time. Before that, I used a Focus Vision for the same.

I have a battery pack I put in my pocket for the Quest 3 and I’m generally very happy with it.

Re: Ask HN: Are you still using a Vision Pro?

#133
post #67

Earlier quoted context omitted.

> Yes, make the battery 2x bigger and include the compute in that. You can't move the compute away in a headset. I have worked for an XR OEM, and when you are designing a headset, you want the compute to be as close as possible from the cameras and displays, to achieve the lowest possible latency and avoid motion sickness for the users. Even moving the compute to the back of the headset was not considered viable by o…

> You can't move the compute away in a headset. Meta has shown pretty convincingly that you can literally stream VR apps/games over Wifi from a PC to a headset and have a great experience. You will need some compute on the device, as close as possible, but the bulk of the computing could be moved off.

Have you ever tried that? For me, the lag was the tiniest bit perceptible and was enough to make me sick

Re: Ask HN: Are you still using a Vision Pro?

#134
post #96

Stopped using it after about a week or two of usage. The only interesting use case was screen mirroring from my Mac, but that wasn't compelling enough to endure the weight of it on my face. I expected watching a movie would be a good use case, but in reality the brightness of the screen would reflect (I guess?) off my face and create a glare... so it ultimately wasn't a good movie device. Gave it to a friend who was…

Wow, if you can't get a buddy to use it for free... this really is not the same league as the iPhone.

Re: Ask HN: Are you still using a Vision Pro?

#135
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

While great for travel coding, the faff of battery + cable would have been more elegant as one cable plugged into the laptop; it can be an embarrassing rats nest. Xcode 27’s Device Hub now allows interacting with nearby dev devices (a bit better than Android Studio’s implementation). Super convenient change that makes it practical to do more things while in the recliner / VP.

Yep. The lack of a video input killed the thing for me, and, I suspect, thousands of other people. All it needed was a USB-C jack for power and video over DisplayPort.

This could have been a great device for gamers, 3-D modelers, drone pilots, cinematographers... but Apple's fear of I/O ruined it.

Re: Ask HN: Are you still using a Vision Pro?

#136

I recently just picked up a used, like new, M5 Vision Pro for a steal. I've had it for a month and use it a few times a week, mostly for content consumption but very occasionally when I need to work, want a bigger screen, and don't want to sit at my desk.

If you don’t mind answering, where did you get it?

Re: Ask HN: Are you still using a Vision Pro?

#137

Earlier quoted context omitted.

> It makes me wonder if Apple is really giving it up as news have claimed. I don't think anyone serious has claimed that.

Vision Pro's top talent all moved with their boss, Mike Rockwell, to Siri where they have at least a prayer of promotions, not to mention the satisfaction of working on a product that's not a miserable failure in the market. Apple shelved the follow up v2 over a year ago and signaled very clearly it was refocusing its XR efforts toward AR glasses. There hasn't been a new Vision Pro component order since the late 2023…

This is why I haven't bought one again. I had an M2 and sold it. Then I was thinking I missed it and bought a used Galaxy XR. It is not bad for watching movies. It is close to the same experience for video consumption but significantly worse for everything else. I am always itching to get an M5 AVP, but the org changes are red flags. I will end up with a $4k paper weight.

Re: Ask HN: Are you still using a Vision Pro?

#138
post #133

Earlier quoted context omitted.

> You can't move the compute away in a headset. Meta has shown pretty convincingly that you can literally stream VR apps/games over Wifi from a PC to a headset and have a great experience. You will need some compute on the device, as close as possible, but the bulk of the computing could be moved off.

Have you ever tried that? For me, the lag was the tiniest bit perceptible and was enough to make me sick

Played Half-Life Alyx this way entirely on a Quest 2, and I have gotten sick in VR, but I had no problem with it.

The technology has actually gotten better since I last spent a significant amount of time with it.

Re: Ask HN: Are you still using a Vision Pro?

#139
post #133

Earlier quoted context omitted.

> You can't move the compute away in a headset. Meta has shown pretty convincingly that you can literally stream VR apps/games over Wifi from a PC to a headset and have a great experience. You will need some compute on the device, as close as possible, but the bulk of the computing could be moved off.

Have you ever tried that? For me, the lag was the tiniest bit perceptible and was enough to make me sick

This is how most consumer vr used to be before the (oculus) quest, and it worked fine. The data path was massive with base stations etc. A lot of people did get motion sick, but its probably more to do with framerate, one would have thought

Re: Ask HN: Are you still using a Vision Pro?

#140
post #46

I'm an indie that travels a lot. I'm interested in it to have more flexibility with ergonomic setups for development, such as being able to stand without needing a way to elevate my laptop to eye height (it's easy at least to find ways to get my keyboard halves to proper height for standing) or lying with keyboard halves at my sides. Curious if anyone is using it successfully for ergonomics (not just for the convenie…

I can't see any realistic way that the ergonomics would be better than your haphazard hotel room setup. Reality is that the device still has weight on your head and neck and is still kind of tiring to wear for long periods of time. It's still 1.5lbs hanging off the front of your face and over hours that's still straining. Lying down or in a recliner or something where you're not really having to support the device yo…

> I can't see any realistic way that the ergonomics would be better than your haphazard hotel room setup

Looking down onto your lap sucks over time. Resting your head (pillow or other head support) while wearing AVP vs. holding it up is the key to using AVP for better ergonomics compared to using just the laptop.

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