Earlier quoted context omitted.
You can watch porn on devices most people already have.
doesn't work well on an airplane
Ask HN: Are you still using a Vision Pro?
111–120 of 224 posts
Re: Ask HN: Are you still using a Vision Pro?
#112Are they worth it if you fly frequently?
Re: Ask HN: Are you still using a Vision Pro?
#113Re: Ask HN: Are you still using a Vision Pro?
#114Re: Ask HN: Are you still using a Vision Pro?
#115never owned one but this makes sense
Re: Ask HN: Are you still using a Vision Pro?
#116My main use cases are Mac Virtual Display, movies/entertainment, PS5 gaming [0], casual browsing, and -- most surprisingly -- reading. The first few are pretty self-explanatory, but reading is one of my favorite unexpected niche use cases. It's really nice having a floating book (via Apple Books) perfectly positioned at eye height in front of you in your favorite virtual environment, listening to music of your choice. This use case didn't really take off for me until the recent dual knit band fixed the comfort issue. I dabbled with reading in the Vision Pro before but the comfort level just wasn't quite there yet. The new band is good enough to make this one of my favorite ways to read today.
[0] I use the Portal app for this. It lets you stream PS5 games into a gigantic screen inside the Vision Pro. I combine it with a Dolby Atmos surround sound speaker setup in our upstairs game room. It's truly a stunning experience. The only reason I wouldn't declare this the gold standard way to play games is because it currently relies on WiFi streaming, which introduces some input lag. The lag tends not to be an issue with the games that I play, but it's enough that you wouldn't play competitive twitch shooters with it. If Apple had just allowed you to plug in an external device via HDMI, this would hands down be the most impressive gaming experience out there. I'm personally very sensitive to input lag thanks to years of low-latency PC gaming, but I know not everybody is. If you're not, you may be even more impressed by it than me.
Re: Ask HN: Are you still using a Vision Pro?
#117Re: Ask HN: Are you still using a Vision Pro?
#118Earlier quoted context omitted.
Unless materials science advances to the point where a display like the Vision Pro weighs as much as a pair of glasses, I don’t think there’ll ever be mass adoption of wearable VR beyond anything more than a novelty, for exactly the reason you stated. Wearing something heavy on the front of your face is simply not a pleasant experience.
Beyond 2 is 107 grams. The new M5 Vision Pro is 750 grams. It's easily doable, but Apple deliberately makes them heavy for some reason.
Re: Ask HN: Are you still using a Vision Pro?
#119unless Apple allows adult content applications on Vision Pro its future is doomed. There are only two first-adopters for any new technology: military and adult industry. Without these you wont get any traction
Re: Ask HN: Are you still using a Vision Pro?
#120having developed multiple apps on it and tried every which way to use it (as an XR enthusiast in general), I have never been so happy to put a headset up on the shelf and never pull it out again. using as a spatial monitor was cool. for about 10min until my neck got tired of the added weight. but I’ll give credit that those 10min were pretty cool.
In industrial robotics, there is this emergency practice when the payload and tooling on the robot gets to heavy, to connect the payload to a counterweight and pully system, to "neutralize it in weight". Has anyone here tried that ? It should take three thin ropes with weight to make a object neutrally buyont. Yes, its tied to one room, yes its not pretty and futuristic, but its practical? If you want freedom of move…