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Splash Is a Colour Format

todepond.com

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Re: Splash Is a Colour Format

#81

Earlier quoted context omitted.

Almost all of the other ways are dramatically superior, for humans Oklab and the Munsell colour system are very obviously far more intuitive at low numbers of quantised steps: https://commons.wikimedia.org/wiki/File:MunsellColorWheel.sv... To be blunt: your system blithely ignores the color space, gamma curves, and human perception. There’s like… entire textbooks written on the topic of optimal encoding of hues given…

This is quite the unhinged and accusatory attempt at uncalled-for dismissal. What's with the attack?

How exactly is it unhinged and uncalled for?

It’s factual and references the state of the art — which the OP couldn’t even be bothered to Google.

How is it uncalled for? It’s here! In the public sphere! The OP published it and is showing it off!

Their grand contribution to color theory: divide a nonlinear, unspecified encoding by ten.

    channel / 10
I’m sorry, but unless the OP is still in (junior!) school this doesn’t warrant a website like he’s cracked the secret code that has been holding back color theory for decades.

Something worthy of HN front page would be a tiny NN that optimally allocates perceptually uniform color divisions such that +1 or -1 was always consistently what an artist would expect. That would be cool and worthy of a website and a discussion on a tech forum.

Sometimes we need to encourage something hopelessly naive, but I put my limit somewhere around… this.

Anyway, why do you care if I dismiss the OP's "contribution" out of hand? The OP doesn't care about his "work" in the slightest! To quote: "Or something like that roughly... It doesn't matter if it's not perfect."

Re: Splash Is a Colour Format

#82

Earlier quoted context omitted.

Almost all of the other ways are dramatically superior, for humans Oklab and the Munsell colour system are very obviously far more intuitive at low numbers of quantised steps: https://commons.wikimedia.org/wiki/File:MunsellColorWheel.sv... To be blunt: your system blithely ignores the color space, gamma curves, and human perception. There’s like… entire textbooks written on the topic of optimal encoding of hues given…

Getting mangled by the receiver appears to be part of the spec. They've implemented their a custom LUT and suggest others should do the same. It feels like there's a fundamental disconnect between your comment the intent of the tool.

"Custom LUT" is doing a lot of heavy lifting here. He's literally just diving by ten.

Re: Splash Is a Colour Format

#83
post #56

We already have 3-digit hex colors, e.g. #fff is white. I don't see the point of using decimals here. You only lose resolution.

If one works with shaders, you get the best of both worlds just by dividing by 10:

  vec3 color = vec3(1.0, 0.3, 0.9);
One decimal digit ought to be enough for anyone.

Re: Splash Is a Colour Format

#86

Earlier quoted context omitted.

This is quite the unhinged and accusatory attempt at uncalled-for dismissal. What's with the attack?

How exactly is it unhinged and uncalled for? It’s factual and references the state of the art — which the OP couldn’t even be bothered to Google. How is it uncalled for? It’s here! In the public sphere! The OP published it and is showing it off! Their grand contribution to color theory: divide a nonlinear, unspecified encoding by ten. channel / 10 I’m sorry, but unless the OP is still in (junior!) school this doesn’t…

author here. are you okay?

Re: Splash Is a Colour Format

#89

Earlier quoted context omitted.

Getting mangled by the receiver appears to be part of the spec. They've implemented their a custom LUT and suggest others should do the same. It feels like there's a fundamental disconnect between your comment the intent of the tool.

"Custom LUT" is doing a lot of heavy lifting here. He's literally just diving by ten.

If you want to discuss the content of the page, it would be nice if you read the content of the page first.
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