Isn't this just RGB, with 246 of the 256 values removed from each channel?
The point is that quantizing the range makes it easier for humans to choose colors. But there's already the #ABC hex format, which while less intuitive to non-techies has the huge advantage of being well-established.
Splash Is a Colour Format
41–50 of 122 posts
Re: Splash Is a Colour Format
#42Isn't this just RGB, with 246 of the 256 values removed from each channel?
My other question here is, are "R", "G", and "B" channels the best way to reason about color? Isn't HSV more intuitive?
Re: Splash Is a Colour Format
#43I feel like I kind of get the spirit that this is done in, but it’s just not for me. Abstracting away from the existing 6 digit hex color codes just seems like extra work, even though it’s presented as ‘simplifying.’ It may just be too late for me - I’ve already learned how to express color sufficiently by mixing 256 levels of R, G, and B - it’s not useful to relearn how to abstract that to mixing 10 levels of the sa…
Re: Splash Is a Colour Format
#44The site doesn't explain--what's the actual point of this? If we are seriously concerned about characters (which is generally silly in a gzipped CSS) why not just use 3-char hex like #a5c?
Re: Splash Is a Colour Format
#45Earlier quoted context omitted.
No, TFA does very deliberately and openly explain what the goal/justification is: > Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour … It also means the user can deal with discrete / individual colour values in the drag-and-drop user interface. They don't have to deal with large numbers at all. Only one…
Ah so let’s avoid analysis paralysis by having only black, as Ford famously ruled for the Model T. Of course that’s a reductio ad absurdum, but it’s also completely arbitrary to maintain that fewer options is better. The opposite is also equally arbitrary.
Re: Splash Is a Colour Format
#46The site doesn't explain--what's the actual point of this? If we are seriously concerned about characters (which is generally silly in a gzipped CSS) why not just use 3-char hex like #a5c?
author here. the site does explain that
OK I missed this. The intro paragraph explains "what" not "why". As this "why" is not immediately obvious (nor is something I've ever considered a "problem"), would suggest to put something short in the intro.
Re: Splash Is a Colour Format
#47As somebody who works in the coatings industry and is aware of the extremely complex field of colorimetry this horrifies me.
author here. splash is for screens, not coatings
Re: Splash Is a Colour Format
#48I get the concept, but I have a feeling this might not be any more comprehensible when picking a colour than other additive colour codes with a fixed range and components. It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK) r2b1 gets you a deep reddish purple, but if you want it to be lighter you just…
author here. there are other ways to pick colours, yes
Re: Splash Is a Colour Format
#49As somebody who works in the coatings industry and is aware of the extremely complex field of colorimetry this horrifies me.
hThis is in the site guidelines: "Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith."
Re: Splash Is a Colour Format
#50I get the concept, but I have a feeling this might not be any more comprehensible when picking a colour than other additive colour codes with a fixed range and components. It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK) r2b1 gets you a deep reddish purple, but if you want it to be lighter you just…
author here. there are other ways to pick colours, yes
Oklab and the Munsell colour system are very obviously far more intuitive at low numbers of quantised steps: https://commons.wikimedia.org/wiki/File:MunsellColorWheel.sv...
To be blunt: your system blithely ignores the color space, gamma curves, and human perception.
There’s like… entire textbooks written on the topic of optimal encoding of hues given a fixed number of bits! That’s most of the secret sauce of Dolby Vision, for example.
Sorry to burst your bubble like this, but the assumption that “RGB” means anything at all is hilariously naive.
It’s like specifying a text format and neglecting to mention the encoding or the escaping rules! It will get mangled by the receiver.