Earlier quoted context omitted.
Their gaming marketshare is minuscule both on PCs and consoles already. It's a downward spiral for years already.
wow that's interesting. Where is the gaming share moving, if not pc and consoles? I guess hand-held devices (do those not count as consoles?) and phones?
Linux gaming is faster because Windows APIs are becoming Linux kernel features
231–240 of 694 posts
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#232Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…
Unless you're playing CS competitively and really need 720fps for your 360Hz monitor, is 5-30% fewer frames (all else equal) really a deal breaker? Is this hardware thats barly good enough or something else? I ask because I feel like I can frequently play games at, say, 150fps, and losing 30% would mean almost nothing to me to switch to Linux. I worry more about general capatibility and anticheat.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#233Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…
I think the actual answer you are looking for is this paragraph: > These old workarounds got subtle edge cases wrong in ways that produced occasional hitches, deadlocks, or weird behavior in specific games, which are bugs that don't show up on benchmark charts but can absolutely ruin individual experiences. NTSYNC fixes those at the source by matching Windows behavior exactly, and that means as soon as your favorite…
It depends on what you're using now, though. If you're just using a vanilla wine/proton install, then NTSYNC should indeed be a lot faster as well. If you're using fsync or... I forget the name of the other one... then you many not see much in the way of perf improvements.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#234Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…
Just do it. Swap and let go of objectivity. Let your subjective experience guide you.
For me, the subjective joy of not having to fuck around with Microsoft's bullshit was worth multiples of having to mess around with technical crap to get a game working (spoiler: I nearly never have to do that because I play single player games, Dota and CS). I couldn't give less of a damn if my FPS in some random title is 10% slower than it would be in Windows. So long as it's playable, I benefit in spades from the trade-off.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#235“ He who fights with Windows should see to it that he himself does not become Windows. And when you gaze long into ntoskrnl, ntoskrnl also gazes into you. ” Seriously, is it really a victory if you have to adopt the architecture of your sworn enemy?
Microsoft and Windows were never the enemy. To quote Linus Torvalds from 1997: "I don't try to be a threat to Microsoft, mainly because I don't really see MS as competition. Especially not Windows - the goals of Linux and Windows are simply so different."
Let's take a simple example.. to send a network packet to a different machine, you just call into the Linux kernel, which dispatches your stuff directly to the network card, and you're done. Pretty simple. However if you want to send a message to your neighboring X11 window, you have to go into the kernel to do IPC, which then somehow dispatches your message to the server process, unblocks and schedules the message pump in X11, which finds your window, then once again you go back into the kernel... then your target process is scheduled, so on and so forth.
Wildly inefficient, yet Linux never got proper good IPC merged (until binder), low latency audio sucked, and none of this coordination logic or audio processing got in the kernel.
Why? Because servers don't need that stuff and some server engineer isn't going to know or care about your use case, you're just small fry, and none of the stuff you do is worth taking on technical risk or slowing down server workloads.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#236Earlier quoted context omitted.
Although, eventually NVIDIA will drop support for your card and you’ll have an annoying situation. This happened for Pascal on Arch Linux a while ago. The 10X0 series are pretty old at this point, but then Linux shines on older systems too.
You can still use the old drivers they work fine. This also isn't unique to Linux, Nvidia's latest Windows drivers also don't support 10 series cards anymore.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#237It's actually been a couple of years since I ran across a game that didn't work well on Linux. At most, I have had to bump the default Proton version.
I was pleasantly surprised at just how many of my games worked well on my new Ubuntu install. Even more so at how many games are playable on my Xubuntu Chromebook install.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#238Which is a weird thing to think about, and not sure very lovely.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#239Earlier quoted context omitted.
For one, DisplayPort doesn’t support HDR output
The cable length limitations are also a pain in the ass for not-uncommon A/V system configurations. 6' recommended max, and the best you might get working stably if the device and cable gods smile on you is 15'. 6' is the lower edge of acceptable for just about any A/V system setup (in practice it means your devices need to be within about a meter of the screen's port[s], which is pretty close) and even 15' is still…