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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#21

“ He who fights with Windows should see to it that he himself does not become Windows. And when you gaze long into ntoskrnl, ntoskrnl also gazes into you. ” Seriously, is it really a victory if you have to adopt the architecture of your sworn enemy?

Is the intent of Linux the architecture, or the philosophy of free / open source software?

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#22

I developed for windows before moving to linux. I was surprised to find that was no system call similar to windows WaitForMultipleObjects. Sure you can implement something similar using poll() or using condition variables. but WaitForMultipleObjects seems so much simpler and more versatile

Epoll / select? since everything is a file, you can wait on everything.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#23
post #17

Earlier quoted context omitted.

We are so far removed from 1997 that this statement means nothing. > the goals of Linux and Windows are simply so different. So different that Windows muscle memory works on most main stream Linux UI's, Many (most?) Steam games run on Linux, and now we have Windows in the Linux kernel.

Does Windows muscle memory work? The vast majority of shortcuts are completely different for the casual user, and for the power user, there's no regedit or control panel and other such things.

> there's no regedit or control panel and other such things

That's not a bug, it's a feature.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#24

I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch

You are not gonna get promoted slowing down Linux gaming at MS today, the thing they want is Netflix of gaming where the platform doesn’t matter but everyone’s paying them $20 a month

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#26

I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch

Microsoft/Xbox is in the process of losing the living room permanently in the next gen if you ask me. I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.

Their gaming marketshare is minuscule both on PCs and consoles already. It's a downward spiral for years already.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#27

“ He who fights with Windows should see to it that he himself does not become Windows. And when you gaze long into ntoskrnl, ntoskrnl also gazes into you. ” Seriously, is it really a victory if you have to adopt the architecture of your sworn enemy?

interface and architecture may influence each other, but interface doesn’t determine architecture

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#30
I only hope this eventually reaches enough coverage to support media production. It’s the last commercial area I care about. I’m entirely willing to pay for good work here (and have) but both major commercial desktop OSs are exhibiting significant warning signs of contempt for the users.
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