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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#51

Earlier quoted context omitted.

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

any reason why we are using hdmi over display port?

Some people have TVs or displays that only use HDMI. I personally wouldn't recommend HDMI if DisplayPort is available, but if HDMI is your only option, then having it work properly will be important.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#52
post #25

If you purpose build a Linux gaming PC, would you lean more towards AMD GPUs over Nvidia?

I built a Linux gaming PC a few years ago, running Bazzite.

AMD is much better. Nvidia has been improving but stuff "just works" with AMD because the kernel (amdgpu) and userspace (RADV) drivers are open source. Valve is a major RADV contributor too.

I don't feel like I'm missing out on anything with my 9070 XT. Performance is great.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#53
post #36

Earlier quoted context omitted.

People say you will have less problems with AMD but I am using a Nvidia GPU for years now (on Cachyos and Pop OS) without issues. I'm using Steam and Proton pretty much exclusively though.

Which card and which drivers? I switched from Windows 10 to Xubuntu last year and have had endless issues with my Nvidia card (GTX 970). At the moment, I can't even use the desktop without annoying flickering & hard to diagnose / fix bugs. Its an old card so I have no idea why I'm still struggling to get it to work. Is it perhaps because I'm using Xfce? I heard that Nvidia cards play better with Wayland although I ha…

I run a GTX 970 on Fedora 44 KDE Plasma (Wayland) without issues. Make sure to use the 580.xx Nvidia driver.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#54

Earlier quoted context omitted.

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

any reason why we are using hdmi over display port?

For one, DisplayPort doesn’t support HDR output

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#55

Earlier quoted context omitted.

any reason why we are using hdmi over display port?

The vast majority of the TVs only come with HDMI .. not even good enough analog inputs anymore..

I have been told (but not confirmed) that is mandated by the HDMI mob. If you want HDMI on your TV, it cannot also have DP.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#56

I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch

Microsoft/Xbox is in the process of losing the living room permanently in the next gen if you ask me. I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.

That might make room for Apple to finally try. The AppleTV is already in a similar tier to modern consoles, as far as specs and benchmarks go. Most of what's missing is a first-party controller and a marketing push. Disk space is tight, too, I guess. Still, they're most of the way to having a horse in the race, if they want to.

I reckon a successful launch of the Steam box (or whatever they're calling it) with its enormous library could develop into something that really challenges what's left of Microsoft's piece of the console market (and threaten Sony a little, for that matter) though it's looking like the memory shortage is gonna kneecap that by forcing the price too high. Bad timing.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#57
post #25

If you purpose build a Linux gaming PC, would you lean more towards AMD GPUs over Nvidia?

AMD for sure. Years ago for Linux NVIDIA was the sure winner. At the moment, AMD beats it out soundly on both cost and performance. ie, the same game running on either an NVIDIA or AMD GPU in Linux will generally run much better on the AMD GPU.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#58
post #23
post #17

Earlier quoted context omitted.

Does Windows muscle memory work? The vast majority of shortcuts are completely different for the casual user, and for the power user, there's no regedit or control panel and other such things.

> there's no regedit or control panel and other such things That's not a bug, it's a feature.

Be that as it may, it means that the muscle memory (or more accurately, the mental model of the system) is gone. I've long held the belief that power users or knows-enough-to-be-dangerous users have a harder time switching for that exact reason.

A control panel (or cross-distro YaST) would be very welcome in the ecosystem I think.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#60

Used to be a staff member working on an x86 OS called CTOS. I realized if I implemented a couple of traps, we could run command-line DOS programs. So I did. And it worked. Dev tools, text processing, piped commands all worked. It helped that the DOS executable format was the same as the CTOS format - because we had traded Bill Gates our linker (which produces executables) for his BASIC compiler.

That's a great twist! Very few people traded Bill Gates a linker for a compiler!
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