Live data from Hacker News

Valve releases Steam Controller CAD files under Creative Commons license

digitalfoundry.net

491–500 of 632 posts

Re: Valve releases Steam Controller CAD files under Creative Commons license

#491

Earlier quoted context omitted.

> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…

If a game takes more then five minutes to become fun then return it. I've returned plenty of games with under five minutes of play time, because I don't have the patience to purchase boredom. Two hours is far more than enough to determine if a game is for you.

There are entire genres where that makes no sense. It would be like returning a book because the first page didn't immediately grab you. Not everything should be designed for attention deficit teenagers.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#492

Compare it to Sony who still put potentiometers in their controllers. Good luck desoldering and replacing that once analogs inevitably start to drift. It's super easy to damage something else in the process as I learned.

I'm no big Sony supporter or even a fan of the PS5 controllers, but changing the sticks is not that scary. I find reassembling the whole thing cleanly harder than swapping out a stick assembly.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#493

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Yeah it'd be great if they can embed the steam input layer and have it run on other consoles, but there's too much overlay to disentangle.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#494

Earlier quoted context omitted.

The introduction of the refund made them get rid of their deep discounted flash sales though. Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time) Their new refund policy…

> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…

> The "played for less than two hours" refund policy is more of a compromise than great, IMHO.

Don't forget the two weeks since purchase, which is especially nefarious as Steam banks on people buying many games through sales that they will only play much later.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#495

Earlier quoted context omitted.

Valve wasn't always like this. They were infamous for never allowing refunds, but due to EU regulations they just did a complete about face and has one of the friendliest refund policies in the ESD business. Probably just behind Costco or something.

It was Australian regulations. The EU was happy to do nothing and keep letting us get ripped off.

The EU was just moving slowly as it always does. Action was on the Horizon in the EU as well, which probably contributed to Valve deciding to offer refunds everywhere instead of just in Australia.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#496
post #241

Earlier quoted context omitted.

Not sure about their other departments, but at least in March there was no LLM coding in their Source2 & game teams. https://x.com/ZPostFacto/status/2035784300575305895

Probably won't stay that way: https://x.com/ZPostFacto/status/2050780692062376287

Looking forward to finally getting HL3 /s

Re: Valve releases Steam Controller CAD files under Creative Commons license

#498

Earlier quoted context omitted.

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

I wonder if these LinkedIn bros know we can all spot their LLM writing clear as day, and it’s repulsive.

LinkedIn lizards have always communicated in non-mortal language forms even before the AIpocalypse. It's probably part of their secret handshake.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#499
post #347

Earlier quoted context omitted.

..and Dota2..

Americans would rather mention TF2, a game with less than 10 thousand concurrent players and probably making a modicum of money, than ever pretend that game exists or has influenced other games.

Regardless of how many concurrent players it has now, TF2 was massively influential to other FPS games, and it's still held with high regard by the community. It was also one of the first major games to introduce loot boxes.
Post reply on HN