Live data from Hacker News

Valve releases Steam Controller CAD files under Creative Commons license

digitalfoundry.net

341–350 of 632 posts

Re: Valve releases Steam Controller CAD files under Creative Commons license

#342
post #30

Earlier quoted context omitted.

I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go. Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

AFAIK his son has been working there for quite a while and is the heir apparent.

[dead]

Re: Valve releases Steam Controller CAD files under Creative Commons license

#344
post #337

Earlier quoted context omitted.

That a really silly comparison. An OS is a big deal, you can't just switch off. Steam is a video game store. You can install shit from anywhere. People stick to steam because it's good. It's not morally wrong to have the best product on the market.

If you want the audience as an indie developer, it would behoove you to launch on Steam (because they're a monopoly). Again, MS used all these cute arguments, and they don't really work. There's a reason Valve is always playing very nicely with regulators (especially w.r.t. the gambling stuff). They don't really want to rock the boat, but a benevolent monopoly is still a monopoly and I do think that a 30% cut for run…

Again, it is not wrong to make the best product. It behooves any manufacturer to sell to distributors with largest reach, especially if it is a non-exclusive agreement, and this is perfectly normal market activity. You seem unaware of the legal definition of monopoly; Valve is nowhere near it. The made up internet definition, having a majority of sales in a market, is just what happens when the product is good. Actually it would be a bit of a market failure for the best product to not have the most sales.

Also please don't point to the failure of Epic or other stores; they're just bad products. Epic store didn't even have a shopping cart for years. No one competent is competing, and that's not Valve's problem.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#345
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

I wonder if these LinkedIn bros know we can all spot their LLM writing clear as day, and it’s repulsive.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#346
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.

I agree that turning CS into a casino wasn’t a tasteful choice on Valve’s part but as someone who has played CS at least once a week for decades I can understand that they needed to find a way to cover server costs somehow. I paid $15 dollars for CS:GO and have clocked 4,500 hours in the game. I don’t gamble but I’d rather those who choose to fund the server costs than Valve charge a monthly subscription to everyone. Skin sales alone would have accomplished this without having to have loot boxes and keys and that’s where I think Valve went overboard with it. Also, for a game that provides so much revenue I expect better anti-cheat and more VAC bans, which are rare.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#347
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.

..and Dota2..

Re: Valve releases Steam Controller CAD files under Creative Commons license

#348
post #18

Earlier quoted context omitted.

He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly

I highly doubt it for a number of factors. - Most of his dives look to be rec depth - He isn't running any crazy gear like a CCR - He has instant access to a chamber, so any DCS worries are virtually zero - There is no go-itis for him. If weather is bad, he just packs up and sails to somewhere nicer Out of all the rich people hobbies, scuba is about the safest

He owns hospital ships as part of his fleet so presumably they are equipped for literally any medical issues that might befall him.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#349
post #328

Earlier quoted context omitted.

Steam is just a storefront. They hold no monopoly position or power. It's not comparable to iOS app store. Devs are free to list their game on any other storefront concurrently.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

Relevance isnt anti competitive. Comparing them to Microsoft who not only monopolized but enforced it via product bundling is not the same at all.

They simply have the best product and won the market.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#350

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

I'm getting an 8BitDo controller because of the Steam lock-in on the Steam Controller. I can use the 8BitDo on all of my hardware without having to install software. It doesn't have the trackpads but for the rest is a very solid controller and also has Hall effect joysticks.

I can highly recommend Gamesir controllers. I haven't tried all of course, they make a lot of different ones, but generally it's a great brand for very high quality controllers at crap-controller price. Better bang for the buck than 8BitDo (who focus more on style than functionality).

I've no relationship with the brand btw, I'm just a happy customer.

Post reply on HN