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Valve releases Steam Controller CAD files under Creative Commons license

digitalfoundry.net

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#211

Earlier quoted context omitted.

> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…

I mean, heck, even considering pure playtime a lot of modern AAA game takes 2+ hours before you ever make it out of the tutorial.

I requested a refund of Cyberpunk 2077 after 3 hours (and the second time I refunded the same game - I still didn't like it) and I got it no questions asked.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#212

Just in case anyone from valve is reading: Dont care about controller, memory card or deck charger or whatever other irrelevant addition to existing products you have. I just want an update on the Frame. And yesterday too. Thank you for very much for your time and attention. Until our eyes meet again.

what a bad boy we got over here

Re: Valve releases Steam Controller CAD files under Creative Commons license

#213
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#214
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

You can choose to not host your game on steam. Plenty of developers do.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#215

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Kinda. SteamOS is open source, so it's not really walled. It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

> SteamOS is open source, so it's not really walled.

SteamOS is technically licensed under GPL, but Valve has yet to release the source code for 3.0 (4 years ago...)

The last activity in the public kernel repository was 9 years ago.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#216
post #80

Earlier quoted context omitted.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

As that has done both sides of games, I would like to propose some doubts for people to consider on that is dissimilar to the standard b2b saas; for to clarity I'm not saying 30% is good - One chargeback for your 5$ game can consume you 55$ or more, handful and you permanently lose the ability to accept the payment anywhere including future businesses outside of games - Amount of people that will take parents cards i…

Wait, does steam absorb chargeback fees and not pass them through to the developer?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#217

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

For now. Valve has a long history of shipping compatibility after release.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#218

Earlier quoted context omitted.

It's an ecosystem problem though. If all the games respected HID and Valve did something proprietary, I would understand the skepticism. The truth is that most games are engineered with platform integration (e.g. for achievements, controller mapping, etc.), and fallback to the Xbox API. It's reasonable for Valve to sell a controller that takes full advantage of their platform. Also, Valve's primary OS is Linux-based.…

Seeing as the original Steam Controllers kernel drivers were community reverse engineered rather than Valve contributed, I don't know if I believe in them to make one for the new one either: https://www.phoronix.com/news/Steam-Controller-RE-Kernel

That surprises me. I knew there was a hid-steam, but I didn't know its provenance.

FWIW, it appears Valve is sponsoring development now. Vicki, one of the maintainers of the SteamOS kernel, is the most recent contributor to https://github.com/torvalds/linux/blob/master/drivers/hid/hi...

It's too annoying to search more recent linux-input submissions to see if anything has been pushed upstream yet specific to the new controller.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#219
post #199

Earlier quoted context omitted.

> It only works with Steam, it can't work on a desktop OS without it I was very curious about this, No video I saw even said anything about the Steam Software being needed, and is extremely disappointing, on my computer I make a point that I only have steam running if I am playing a steam game. If I am not it is not running and it does not auto start. Now if it works with steam closed, I am slightly more ok with it b…

This is a windows issue, not a hardware issue.

I don't buy that argument completely, nothing would be stoping them from just not bundling the drivers with Steam and also not requiring that I launch games through steam (if that is true).

While we could argue about the state of Windows, Steam also did not have to engineer it this way and the requirement of launching through Steam feels deliberate.

From what I can find, as others have mentioned, the 8BitDo controllers don't require Steam to be running to work. I presume the PS5 controller likely also does not (I will test this later)

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